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    Project GSOC 2016 City Simulation Project

    This thread serves as final project submission for google for my work on City Generation and Dynamic Simulation. This project features three Github repositories in total: DynamicCities: Main framework module Economy: Market and logistics TutorialDynamicCities: Showcase and tutorial module Here...
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    Implementation Economy

    I set up a small wiki now :) -> https://github.com/Terasology/Economy/wiki . Feedback is very welcomed! Needs a bit of extension of course if it comes to describing why it works. For now I just hope it helps finding a starting point and maybe get a better understanding of it. I may create the...
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    Implementation Economy

    Name: Economy Summary: This module aims to provide a very generic framework to simulate an economy with consumers and producers. On top of that however, it provides a robust method to share/trade/exchange resources between entities. It does so under a very libertarian credo: Use any storage...
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    Implementation Dynamic Cities

    Thanks! :). Yep I'll try to reserve some time for that @Cervator, as last week of GSOC should be used for documenting the work while evaluations happen. So I guess that would be a good time frame to set up some tutorials for DynamicCities and the newly created Economy module :)
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    Implementation Dynamic Cities

    Major update v. 0.2.0: A lot has changed since the last month and I hope to give a more or less complete changelist here. New features: Structured Template support: buildings can be instantiated using a structured template. Building types are .prefabs now: Their attributes (min/max size, zone...
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    GSOC 2016 - DONE!

    Same for me :). Insanely quick, they said initially we should expect it at the first of July :D
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    Adding support to extend CopyStrategyLibrary through modules

    Hey, I struggled for quite some time and on different occasions now to be conform with supported types in the said libraries. Unfortunately there were only complicated workarounds as solution yet and it slowed development significantly for me. Especially since it is not easy to add module...
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    Implementation Dynamic Cities

    Name: Dynamic Cities Summary: This module will introduce settlement which will grow over time. An underlying population simulation will be used to calculated the number of buildings per type needed. It will serve as a foundation for a market with which players can interact and influence city...
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    Terrain Deformers

    It would definitely be a fun experiment! Though I see some problems with it: Most worldgenerators work with a 2D Noise for the surface height. Taking an other nearby vector would only distort the pattern a bit. The same results could be achieved by taking adding one or two more noise functions...
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    Implementation Structure Templates

    Cool thanks! :) Wow, that looks like there's a lot of potential. I'll try to give the spawning building process a strategy, so that one can choose which instantiation to use (yours or the method in cities so far). I think it'll make a good fit :).
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    Implementation Shattered Planes

    Quick update: Performance was increased tremendously and has achieved perlin world gen speed! This was achieved with Josharias method of getting noise values on batch. Thanks for the tipp @Josharias :) Unfortunately that means I have to access the getRelativeWorldIndex method of the...
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    Implementation Structure Templates

    Nice Stuff! Just tried it out and works pretty good ! :) Only the clipping of the structure onto the bottom of the focused block is a bit unintuitive. I would prefer the structure to be spawned on top of the focused block but thats just personal taste I guess. How/where do you save the created...
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    Implementation Lakes

    Thanks for testing @Cervator ! :) I did what I could to improve performance and found quite some things I handled badly in the first version. Also I made the lake size a bit smaller. It should run smoother now, though I added lava lakes additionally (on surface with a very small chance / in the...
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    Implementation Lakes

    Hey, in the last days I had some success with implementing polygonal based lakes. It has still some problems but it works reliable enough to give you a first look :). Current Features: Underground lakes with a bit of air above them. Surface lakes which are embedded into the ground and closed...
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    Implementation Shattered Planes

    nice! I will test it tomorrow @Josharias! :)
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    GSOC 2016 - DONE!

    My approach would be as follows: Module forum thread - I want to keep this in the style of the other module threads and post current work progress and screenshots etc. there and to have people comment on it in a general fashion Per week planning - I'm inclined to use Trello, although I have no...
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    Implementation Shattered Planes

    Haha ok I will do that @Cervator! Is there any news concerning the future of https://github.com/MovingBlocks/Terasology/pull/2282 ? I think it could make sense to add along a lake biome to later have an easy time adding lake plants or something similar. Btw I will make it pluggable @Josharias...
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    Implementation Shattered Planes

    Hey nice work @Josharias! It feels good to see my worldgen put to use :). Also thanks for the tutorial it was easy to understand and saved me code reading time :). I added my own small share to the tutorial now, I hope someone can find it useful, although its not much at the moment...
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    Implementation Shattered Planes

    Added to my todo list @Cervator! Ores and berries should be no effort to implement, I gather :). I agree, the world definitely needs some skyisland and normal lakes! Just a matter of time till that happens ;)
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    Implementation Shattered Planes

    New Update! Added mountains and caves. Screens are found inside module repo :) Now only ores are missing and it would be playable. Will probably leave it at it is now for some time, as there are others things waiting to be done like writing tests for worldbuilder fix, updating worldgen...
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