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  1. Nihal Singh

    GSoC Proposal Draft (seeking feedback): Extending “Light and Shadow” Gameplay and Functionality

    Just went through the proposal, good work :D Before building Lost for my GSoC, I had gone over the whole concept and lore of L&S. I feel it has great potential and would definitely be something fun to work on. As others have pointed out already, you're probably underestimating the time that can...
  2. Nihal Singh

    Contributor Hi, I'm Devi!

    Hello there @dacharya64! Lost was my GSoC project and I'm glad you're interested in adding features to it and extending its functionality. I'd love to see it shape into something more mature than what it was when I left off. This was my final GSoC proposal. After a lot of discussion with...
  3. Nihal Singh

    Google Code-In 2017 - we're in! Starts Nov 28th

    Google Code-In 2017 has been announced today, on September 18th! For the uninitiated, Google Code In is the equivalent of the Google Summer of Code for pre-university students from ages 13 to 17. Students pick tasks from a pool of pre-created (and created as per demand later) tasks, one at a...
  4. Nihal Singh

    Exploration World- Improved gameplay

    Week 10,11,12: GSoC Week 10,11 and 12: Lost- http://nihal111.github.io/2017/07/31/GSoC-week10-11-12.html
  5. Nihal Singh

    Exploration World- Improved gameplay

    New video for MCQ Button Door-
  6. Nihal Singh

    Exploration World- Improved gameplay

    New blog post out- Week 9: GSoC Week 9: A fair share of Multiplayer- http://nihal111.github.io/2017/07/04/GSoC-week9.html New video for the Altar of Resurrection:
  7. Nihal Singh

    Tutorial: Unit Testing Intensifies

    Thanks @oniatus, this was valuable to me. It would probably also be a nice idea to have a tutorial on how to add tests to code that already exists. I feel there is a lot of code, especially in modules that has 0 test coverage. It would be a good idea to start adding unit tests to them.
  8. Nihal Singh

    Can you listen my game track? Some new Ideas

    Hello @Emilio Buchaillot I liked the "2186" titled track. It still has an abrupt ending which would not look nice when we transition from one song to the next. I feel I could use some of these tracks for puzzle and trap settings that have a kind of mysterious or eerie vibe. Have a look at a...
  9. Nihal Singh

    Exploration World- Improved gameplay

    New blog post out- Week8: GSoC Week 8: The Revival stone and the Password Door- http://nihal111.github.io/2017/06/27/GSoC-week8.html New video for the Password door:
  10. Nihal Singh

    Exploration World- Improved gameplay

    Still continuing.. Terasology- AdventureAssets with StructureTemplates Terasology- Setting up traps Terasology- WipeOut Lava Room Terasology- Fireball Launcher Terasology- WipeOut
  11. Nihal Singh

    Exploration World- Improved gameplay

    Continued: Terasology- WildAnimals helpless deer Terasology- Studying deer Pathfinding behavior Terasology- AdventureAssets:SwingingBlade Terasology- BladeRunner Terasology- AdventureAssets:TrapConfigurationTool
  12. Nihal Singh

    Exploration World- Improved gameplay

    A list of previously created videos in order:- Terasology- Books Terasology- WildAnimals:deer Terasology WildAnimals:aggressiveDeer Terasology- WildAnimals:hostileDeer Terasology- WildAnimals:friendlyDeer and scaredDeer
  13. Nihal Singh

    Exploration World- Improved gameplay

    New video on the Revival Stone under construction The model is temporary and soon would be changed with the one @quaternius is working on.
  14. Nihal Singh

    Exploration World- Improved gameplay

    Here are the blog posts so far: Week 0: Google Summer of Code Selection- http://nihal111.github.io/2017/05/04/Google-Summer-of-Code.html Week 1 & 2: Wild Animals Behavior System- http://nihal111.github.io/2017/05/08/GSoC-week1-2.html Week 3: Advanced Behaviors and Taming-...
  15. Nihal Singh

    Exploration World- Improved gameplay

    This thread is primarily created for the purpose of adding new blog posts and video releases resulting from my GSoC project. The proposal for my GSoC can be found here. The project board can be found here.
  16. Nihal Singh

    Featured GSOC formally started, kinda-sorta play test Sat June 3rd and/or work sessions

    @SuperSnark I'm not sure if I'll find the time currently, but the behaviour related AI stuff is all stacked in the AdvancedBehaviors module. Extending it to work with L&S Pawns should not be too much work (hopefully). Maybe @AvocadoInspirado could work on them while I'm busy with GSoC. :)
  17. Nihal Singh

    Suggested Gameplay Suggestions

    I plan to make a new gameplay mode. The idea is to mainly bring together the ton of different independent features and develop a gameplay mode that has more meaning. Currently Terasology has a lot of different features, but there is not really a good way for the user to enjoy them. What is...
  18. Nihal Singh

    Blender to md5 Howto

    @glasz I tried adding a UV Layer to a chick (which didn't have one already) and was able to do so by simply going into Edit mode selecting the icosphere and hitting 'U' -> 'Unwrap' Don't know if it was the right way to do it but the chicks do appear in game, half submerged and with weird...
  19. Nihal Singh

    Blender to md5 Howto

    Update-I tried converting the bird's blend file and it worked. The size however was quite large so I tried scaling it down to a tenth. This however resulted in some weird behavior: Without scaling it looked like this- With scaling it to 1/10 it looks like this- It appears as if there...
  20. Nihal Singh

    Blender to md5 Howto

    @glasz I'm having trouble running the exporter. Tried using it with the deer and it worked. But with the cow, it gives an error- With the duck it gives this- I'm new to blender, so I don't know what that means.
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