So at long last the GSOC 2017 has formally started and our students are off
Some already have results to show either from being done with exams early, having done some pre-GSOC work during the bonding period, or from planning an early start with something else in the way later in summer.
Alternatively we might hit different games for once, maybe in particular Destination Sol (v2.0.0 zip) which is on the project list and has changed a ton internally already.
Another option which I'm trying to encourage a bit these days is ARK: Survival Evolved which recently added toilets (yes!). It has just the right mix of content and creature management to fit my style (on a PvE server) and vision for what we could do with Terasology and creatures. I play on a server affiliated with Massively Overpowered and would love to be joined by some more Terasology contributors to share the inspiration and excitement. So much so that if you don't have the game and have contributed to Terasology I'll buy you a copy (xpack too) whenever it is on special, which is right now for nearly another week!
Finally I noticed a new blog post by Red Blob Games (who inspired our PolyWorld map generator) and then later a link to a Reddit post with a neato "hand drawn" style world map generator
Also have a Maw Gooey graphic as I might not have had that in an announcement post yet:
Some already have results to show either from being done with exams early, having done some pre-GSOC work during the bonding period, or from planning an early start with something else in the way later in summer.
- @Nihal Singh is already in his 4th week, keeping up with blog posts including earlier ones on animal behavior + taming and lots of deer videos
- @arpan98 has wrapped up a first chunk of code related to the new Anatomy system and a blog post on design going with it. Lots of Slack discussions!
- @vampcat is plowing along with Destination Sol overhauling seemingly from the sheer joy of tinkering with it early. Gestalt's asset system has been implemented further with said assets reorganized with the module system going deeper next
- @Cata has started on the new scenario "HUB" tool visible in this (large file size!) GIF that shows the beginning of what you'd be able to do as part of designing a scenario in-game
- @Shine and student-candidate-turned-mentor @niksoc are dueling with Combat PRs and apparently turning skeletons into arrow-pincushions
- Then there is @gianluca_n who did a bit of pre-work on a new identity service that would allow a central logon server (optional!) to help you synchronize your identity between different client installs and even different game servers
- On the telemetry side of things @GabrielXia has a prototype back-end server up that can receive various metrics via Snowplow
Alternatively we might hit different games for once, maybe in particular Destination Sol (v2.0.0 zip) which is on the project list and has changed a ton internally already.
Another option which I'm trying to encourage a bit these days is ARK: Survival Evolved which recently added toilets (yes!). It has just the right mix of content and creature management to fit my style (on a PvE server) and vision for what we could do with Terasology and creatures. I play on a server affiliated with Massively Overpowered and would love to be joined by some more Terasology contributors to share the inspiration and excitement. So much so that if you don't have the game and have contributed to Terasology I'll buy you a copy (xpack too) whenever it is on special, which is right now for nearly another week!
Finally I noticed a new blog post by Red Blob Games (who inspired our PolyWorld map generator) and then later a link to a Reddit post with a neato "hand drawn" style world map generator
Also have a Maw Gooey graphic as I might not have had that in an announcement post yet:
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