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  1. TechnoPrometheus

    My 3D models, and video tutorials for the project.

    Terasology engine, is not yet optimized, I know! but in the future these models can be handled safely. In this moment there is no form to the NPC management and Mobs, but realize models that serve in the future is always useful, do not you think? I was inspired by Stoneheart, but these 3D...
  2. TechnoPrometheus

    My 3D models, and video tutorials for the project.

    Voxel 3D models NPC Definitive! I finished now the first definitive concept of NPC. As you can see, my idea is to implement NPC stylish appearance The Legend Of Zelda, and JRPG of the past. The templates are very easy to animate, arms, and legs, are separated from the body (I was inspired by...
  3. TechnoPrometheus

    My 3D models, and video tutorials for the project.

    Non direttamente, ma abbiamo già parlato noi due in passato :) felice di sentirti. Come Spaghetti Developer ti ho scritto in privato, ora vedo se hai risposto li, ma uso questo account per il progetto, quindi ufficialmente sono TechnoPrometheus. Grazie. Excuse me, what you see above is my...
  4. TechnoPrometheus

    My 3D models, and video tutorials for the project.

    Ti aspettavo con ansia :D finalmente sei qui, maestro! I read the whole wiki, and I realized that a game block, corresponds to a default cube of great Blender half (scaled to 1000, the default is 2000). Models are examples, I began to create new, very similar to cube world, but more simple and...
  5. TechnoPrometheus

    My 3D models, and video tutorials for the project.

    Thanks so much. Exact! this is just a concept! of course, the final 3d models will be different, and optimized for the game. They are looking for an easy style, but also cool. I managed to implement some things that I have achieved within the game, new blocks, new graphics and content (inventory...
  6. TechnoPrometheus

    Generic player model : Mr Bunny

    Yes, with this model we are very close to my idea. See this 3D model, it gave me great inspiration. Drawing the player with the human face and keep the style of this. Animations: The player has to walk, run, jump (static as Minecraft assume), then only rotating arms, and legs. As soon as I...
  7. TechnoPrometheus

    My 3D models, and video tutorials for the project.

    With Blender you can do this. Excellent solution, I can lighten the mesh, making it the perfect in-game. I experience it all! Blender is the top! It is the only 3D modeling software, which allows you to do everything, and very well. Drawing the Josharias ponies, and the cat. These are only...
  8. TechnoPrometheus

    My 3D models, and video tutorials for the project.

    Some ideas, I've already done the rigging to some models and I had no problems (they are very simple as I will). My idea, is to realize simple characters, but more complex MC! It can do, but there remains the problem of custom skins, again if someone develops an editor in "cube...
  9. TechnoPrometheus

    My 3D models, and video tutorials for the project.

    As promised, I started working on some graphic content for Terasology. Public Following the early work carried out during the festive season. In my github account, I opened a new repository, Warehouse of Terasology, I use this space to post graphic material, documentation, and all I realized...
  10. TechnoPrometheus

    [GCI] Logo, Banner & Launcher Design

    awesome work!
  11. TechnoPrometheus

    Intro Heya! I'm smsunarto

    Welcome Friend ;) Good to see you here with us. I go to see your github account. Thanks for your future contributions ^__^
  12. TechnoPrometheus

    My love for Terasology!

    Thanks Cervator! As always, you're useful and accurate in your answers. MedievalCities is all written in json, I only need to understand how the code was generated coordinates of the blocks, I do not think it was written by hand, but with the use of a tool? However my tests give good fruit. The...
  13. TechnoPrometheus

    TeraBox Editor

    Hi everyone! I started studying Java, and libgdx. Yesterday I was working on my 3D voxel models, and èvenuta me a small idea. I need a little tool that matter my voxel models, such as testing and analysis tool for the correct geometry within Terasology. The characteristics that must have the I...
  14. TechnoPrometheus

    My love for Terasology!

    New account for the forum, new account google, github, youtube, google +, and others. Now I have a space dedicated exclusively to Terasology! I'm going to create a dedicated space to the project, in my home country (Italy), it is an idea that in my heart for a long time, but the engine was too...
  15. TechnoPrometheus

    Intro I'm officially in the club: D

    Name: Stefano Peris, nickname {TechnoPrometheus} Social: https://github.com/TechnoPrometheus From: I'm Italian, my city is Rome, I am passionate about technology since 1984, the Commodore C-64 was my first computer. I never stopped studying, and put all my enthusiasm and my passion, to improve...
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