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  1. nodots

    Archived Some Feedback

    I kept forgetting to post that issue... I just defaulted to my Linux style, and hand edited the conf file. ;)
  2. nodots

    Inactive world converter/updater?

    Immortius: since the file format of the world is probably going to change, what about the file format of the binary files (non-text) in the mods? I am working with binary files already, and I think it would be interesting to have a mod maker that you could download and use on all systems with...
  3. nodots

    Archived Some Feedback

    Cervator: I just uploaded it... I agree, it could be done better. Even a font outline, or just a gray bar behind the affected text would work. Chrisk: I don't know if the normal movement should be any faster, but there probably should be more difference between normal and run.
  4. nodots

    Inactive world converter/updater?

    Well, if I wasn't teaching myself Python right now I would give Java a try. Is there a list/standard somewhere for non-java guys to read the world file format? Maybe I could try something in Python, then someone else could port it to Java? I could do quite a bit of sweetness with the file...
  5. nodots

    Inactive world converter/updater?

    When there are incompatibilities between stable versions, it would be sweet to have a world updater that converts a world for use with the updated stable. That way I can keep my data without having to maintain different versions... Also, the ability to convert a world between single/multiplayer...
  6. nodots

    Drawbridges? Gators/crocks?

    A'nW, I understand about life - I just moved successfully to Las Vegas. Been real busy, finding a bed and places to apply for work, etc. As far as ideas, that's what I do! ;) Just as long as a video get's put up at some point, I'm happy.
  7. nodots

    Archived Forum section for showing off?

    Immortius: you're probably right about the terms/conditions. I will however grant my permission explicitly so as to leave no question. :D
  8. nodots

    Drawbridges? Gators/crocks?

    Well, I will be living in Las Vegas by Saturday. Big move this week... I'll be busy for the next week, won't have much time to play/test/mod. After that, someone needs to get the video done! :rofl: As I am not much of a 3D architect, and not a java coder, I can mainly help out with ideas -...
  9. nodots

    Archived Forum section for showing off?

    I was thinking that uploaded pics would have a checkbox for "terasology may use this for advertising and/or splash screen" or something like that... Also, the ability to easily link youtube vids of our work would be awesome too. I know it's already easy, but encourage people to use that section...
  10. nodots

    Screenshots!

    WOW! I can't even think that beautiful! I may, however, run around it until I feel the inspiration to write some music to listen to while you work on it... That map is a benchmark! I went looking for the Dwarven Hall too, figured it couldn't be too far. :D
  11. nodots

    Another video is up...

    The best video card in my house is a gforce 8400 GS, so add settings to turn off features so I can still use the game, but have the incentive to upgrade. ;) EDIT: Drop dead gorgeous demo!
  12. nodots

    Drawbridges? Gators/crocks?

    Cervator, I have watched it already. I have blender and the plugins installed, but now I need to know just how to create the block, like sizes... Does the game take a block in an exact size? Is the default starting block that size? How do I map the texture, in blender or in another file? Just...
  13. nodots

    Archived Forum section for showing off?

    We should have a section here just for the purpose of showing off screenshots! (And a checkbox for the photo's saying whether we agree you can use it for ads and whatnot...) I figure that since this isn't a coding request, it should be fast, cheap, and easy - if the admins agree. ;)
  14. nodots

    Drawbridges? Gators/crocks?

    I have no experience with java or any of the tools used in making mods for this game except Blender, so to simply make a new basic block is nearly out of the question... At least until a complete how-to video comes out. (Pages of text tend to raise more questions for me than they answer.)
  15. nodots

    Archived autosave?

    It was a design that was mathematically bound... It was simple enough to repeat, even if it did take another 4 hours. I am now much farther along, even have a moat!
  16. nodots

    Drawbridges? Gators/crocks?

    Can this be done? I would think yes, but I know nothing of modding... Would be awesome to be able to add a functional drawbridge to my castle to cross the moat. Thoughts? (Are there how-to's for making mod's?)
  17. nodots

    Archived autosave?

    Immortius, I will report the crashes as soon as I remember that the thing overwrites the log when you start a fresh instance (as opposed to append). ;) As the log get's overwritten every time and I forget, I have yet to read what conditions caused the crash myself let alone report it. What I...
  18. nodots

    Archived Adjustable time, real time

    A way to do this could be a "magic watch" that pops up a menu for time configuration when you go to use or place it... If I knew how to mod, I would attempt this - this would be most useful when trying to just make cool looking setups.
  19. nodots

    Archived autosave?

    Instead of just exiting after an error, maybe there could be an auto save after a "block valid" check that just throws away invalid blocks but keeps the valid blocks (even in inventory)? If my world name was "castle" then the auto save could be "castle.[dump]" or something (with an option to...
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