Been a long time coming but Alpha 7 has been released! It is fairly stable though it has a few annoying known issues, like food not working right and crouching being problematic in multiplayer. Food & Drink are already way better now in the Omega 704 develop build, which is what we'll be using for the monthly play test starting in about 11 hours from this post.
Changes in Alpha 7 are covered via issues in a milestone on GitHub and via commit messages in Jenkins. Module changes on the other hand ... those there are a lot of too but we don't have a great way to track them yet. All the changes from our participation in Google Code-In 2016 are packaged now, short a few new modules that haven't been added to the lineup yet. Lots of new equipment, effects, potions, plants, and so on.
Initially the "Official Event Host" in-game listed server is running JoshariasSurvival naturally by @Josharias as we haven't tested that for a bit, with a challenge to build a windmill without cheating. I haven't even tried that myself. Wonder if it still works!
Additional modules enabled: Soundtrack vol 1, CheatsForAll (resist! But good for testing), FunnyBlocks, and Fireball. Hmm I wonder what that last one does
This Monday is the student proposal deadline for GSOC 2017 which we also got into. Woo! So far we have quite a few good looking proposals, and could end up in the 5-10 student project range somewhere. It is going to be a great summer! Any students still working proposals better hurry up and start submitting final PDFs soon, don't risk missing the deadline, Google is very strict there.
We might also run a modding contest soon, with, gasp, monetary prizes! Because we have project funds now and aren't quite sure what to spend them on (maybe some code bounties on GSOC ideas that don't get picked, as a second chance for some students?). Thinking $250, $150, $100 in Amazon gift cards for first, second, and third places, with t-shirts for the top 10 if we get some prepared in time. So keep an eye out for that
In other news Rails are also being fixed up again, now with niftier physics!
Changes in Alpha 7 are covered via issues in a milestone on GitHub and via commit messages in Jenkins. Module changes on the other hand ... those there are a lot of too but we don't have a great way to track them yet. All the changes from our participation in Google Code-In 2016 are packaged now, short a few new modules that haven't been added to the lineup yet. Lots of new equipment, effects, potions, plants, and so on.
Initially the "Official Event Host" in-game listed server is running JoshariasSurvival naturally by @Josharias as we haven't tested that for a bit, with a challenge to build a windmill without cheating. I haven't even tried that myself. Wonder if it still works!
Additional modules enabled: Soundtrack vol 1, CheatsForAll (resist! But good for testing), FunnyBlocks, and Fireball. Hmm I wonder what that last one does
This Monday is the student proposal deadline for GSOC 2017 which we also got into. Woo! So far we have quite a few good looking proposals, and could end up in the 5-10 student project range somewhere. It is going to be a great summer! Any students still working proposals better hurry up and start submitting final PDFs soon, don't risk missing the deadline, Google is very strict there.
We might also run a modding contest soon, with, gasp, monetary prizes! Because we have project funds now and aren't quite sure what to spend them on (maybe some code bounties on GSOC ideas that don't get picked, as a second chance for some students?). Thinking $250, $150, $100 in Amazon gift cards for first, second, and third places, with t-shirts for the top 10 if we get some prepared in time. So keep an eye out for that
In other news Rails are also being fixed up again, now with niftier physics!