It has come up a couple times that the 2D physics tool traditionally used with Destination Sol is getting a little dusty. When it works that's great, but it looks like it hasn't had any updates for three years and the blog has been quiet for nearly that long.
Tool: http://www.aurelienribon.com/blog/projects/physics-body-editor/
Code: https://code.google.com/p/box2d-editor/
Blog: http://www.aurelienribon.com/blog/
Some people can't get it to work (Mac issue? @Crimson seems to be affected by it) and it is still hosted on Google Code which is going read-only in a few weeks in advance for eventually going away (probably a year or more out?). I see 30-something auto-exports on GitHub but every last one is star and fork less. Not a lot of good hits on Google either. LibGDX forum seems aware but unsure there are any good replacements.
@SimonC4 you might have played with it the most, any opinion of its worth? Should we consider putting a bit of effort into salvaging it for GitHub or are we better off looking for a newer tool?
Tool: http://www.aurelienribon.com/blog/projects/physics-body-editor/
Code: https://code.google.com/p/box2d-editor/
Blog: http://www.aurelienribon.com/blog/
Some people can't get it to work (Mac issue? @Crimson seems to be affected by it) and it is still hosted on Google Code which is going read-only in a few weeks in advance for eventually going away (probably a year or more out?). I see 30-something auto-exports on GitHub but every last one is star and fork less. Not a lot of good hits on Google either. LibGDX forum seems aware but unsure there are any good replacements.
@SimonC4 you might have played with it the most, any opinion of its worth? Should we consider putting a bit of effort into salvaging it for GitHub or are we better off looking for a newer tool?