Lead Software Architect
I have implemented the erosion technique described in that paper, so feel free to ask me any questions you have about it.
What about volcanoes? those would be cool in hotter/more tropic biomes/regionsI recently played a bit with WorldPainter for MC and tried to create some very natural looking landscapes. I think I will post some screens from that and give you the size of the created map, so you can get a feeling of the actual size/dimension.
When it comes to mountains I would like to see something a like a tree line, and above there should be more gravel/dirt/stone then grass. The mountain tops should be just out of stone (maybe covered with snow, dependent on the biome....?).
Just a few thoughts, give some feedback what you think of that.
No, I did it in Unity3D a while ago.Edit: is the erosion thing already in the code somewhere? This thing shoudn'T be much of a problem, maybe calculate one row of blocks more to be able to erode the outer blocks but this should be doable