Problem Bug with the transparent mesh

Adeon

terasology.ru
Contributor
Architecture
GUI
Logistics
If I set "transparent" option in the MeshComponent, then I will see the follwing bug:

 

Mike Kienenberger

Active Member
Contributor
Architecture
GUI
Not sure about anyone else, but your post for me in Firefox only shows a big black rectangle after " If I set "transparent" option in the MeshComponent, then I will see the follwing bug:"
\
 

Mike Kienenberger

Active Member
Contributor
Architecture
GUI
Yes, that explains it. I had YouTube blocked in NoScript.

So it only disappears when the object is selected? Does it happen at all view distances from the block?

And probably most helpful -- what change was made to cause the bug? I can try to duplicate it on my system. Although I probably can't be all that helpful if it turns out to be open-gl-related rather than a logic problem.
 

Adeon

terasology.ru
Contributor
Architecture
GUI
Logistics
So it only disappears when the object is selected? Does it happen at all view distances from the block?
No, I set translucent true when I will select the object =)

Immortius told me what genericMeshMaterial (specifically the fragment shader) has a bug that the alpha is always zero for textured mesh.
 

Cervator

Org Co-Founder & Project Lead
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