GoldenDragon
Member
What is it about: Modding
What's the goals: Making modding as easy as possible.
Still being able to edit the mod like you could in a mod that's entirely in java.
So, couldn't we just make a set of .class files and to make a simple mod you put a (or a set of) .class files for the type of mod you want in a folder where you also put a xml file (for health, width, texture, etc.), a blender model (for example) and the texture file it uses. Then you make the folder a .zip and put it in the mods folder. If you're then still able to create more advanced AI or functions in the same mod with the java knowledge needed to make a mod in java, we have a (almost)perfect modding for both beginners and pros.
If anyone that reads this happen to not know what xml is, or want's to learn how to make xml, go to w3schools.com. That's where I learned html.
What's the goals: Making modding as easy as possible.
Still being able to edit the mod like you could in a mod that's entirely in java.
So, couldn't we just make a set of .class files and to make a simple mod you put a (or a set of) .class files for the type of mod you want in a folder where you also put a xml file (for health, width, texture, etc.), a blender model (for example) and the texture file it uses. Then you make the folder a .zip and put it in the mods folder. If you're then still able to create more advanced AI or functions in the same mod with the java knowledge needed to make a mod in java, we have a (almost)perfect modding for both beginners and pros.
If anyone that reads this happen to not know what xml is, or want's to learn how to make xml, go to w3schools.com. That's where I learned html.