LelixSuper - I'm happy to hear it worked! I've closed the issue on GitHub
If you look for "config.cfg" in the game data dir there might be more graphic settings you can disable to see if you can get higher FPS.
begla / Immortius - I cleaned up the shader logging a bit in the multiplayer branch. Condensed away the excessive "Shader [x] successfully compiled" down to just the statement with the count, including the type there now. Unsure why they all still get logged twice (couldn't quickly figure out what distinguishes the two - fragment stuff vs. vertex stuff?) - but that's better than 18 identical lines just for "chunk"
Shader log dump files are now also in /logs/shaders instead of plain /logs. I'm going to slowly back away from peripheral 3d wizardry stuff now before something goes terribly wrong!
If you look for "config.cfg" in the game data dir there might be more graphic settings you can disable to see if you can get higher FPS.
begla / Immortius - I cleaned up the shader logging a bit in the multiplayer branch. Condensed away the excessive "Shader [x] successfully compiled" down to just the statement with the count, including the type there now. Unsure why they all still get logged twice (couldn't quickly figure out what distinguishes the two - fragment stuff vs. vertex stuff?) - but that's better than 18 identical lines just for "chunk"
Shader log dump files are now also in /logs/shaders instead of plain /logs. I'm going to slowly back away from peripheral 3d wizardry stuff now before something goes terribly wrong!