Darkhog
New Member
Hello, I'm Darkhog and I am interested in this project for a long time (even since it was called Moving Blocks).
I am huge dragon fan and nothing pisses me off more as dragon being portrayed as mindless animal, not smarter than average dog or lion, whether it is in game, film or book.
So how about making dragons friendly NPCs that can help you learn more advanced stuff, like magic spells (since it is supposed to cross with Dwarf Fortress and Dungeon Keeper, I assume that there will be dragons and magic), or giving you some rare items or even items that can't be obtained otherwise for a favor (a.k.a quest)?
Of course every dragon will have some variable, a karma meter, which will go down every time you attack said dragon or try to stole from him (whether steal attempt is successful or not) and up if you're being nice for said dragon and when you're doing quests for him.
Under certain amount of karma, dragon will stop giving you quests and only way to rise karma enough to make him give you quests again will be to apologize him and when karma meter reaches 0, dragon will go berserk and will hunt you down until you're dead or certain amount of time passes (kind like "wanted" level in GTA).
Then, with karma=1, you'll be able to apologize dragon and make quests for him again (dragons are very forgiving creatures).
Karma meter will be per-dragon variable (probably inside dragon's class), so attacking one dragon won't affect another. There will be however global karma, affected by things like killing dragons - no time out here, when it reaches 0 (default will be pretty high, like 600). Dragons will hunt you down until you'll die as many times as many dragons you killed.
So, how do you like it?
I am huge dragon fan and nothing pisses me off more as dragon being portrayed as mindless animal, not smarter than average dog or lion, whether it is in game, film or book.
So how about making dragons friendly NPCs that can help you learn more advanced stuff, like magic spells (since it is supposed to cross with Dwarf Fortress and Dungeon Keeper, I assume that there will be dragons and magic), or giving you some rare items or even items that can't be obtained otherwise for a favor (a.k.a quest)?
Of course every dragon will have some variable, a karma meter, which will go down every time you attack said dragon or try to stole from him (whether steal attempt is successful or not) and up if you're being nice for said dragon and when you're doing quests for him.
Under certain amount of karma, dragon will stop giving you quests and only way to rise karma enough to make him give you quests again will be to apologize him and when karma meter reaches 0, dragon will go berserk and will hunt you down until you're dead or certain amount of time passes (kind like "wanted" level in GTA).
Then, with karma=1, you'll be able to apologize dragon and make quests for him again (dragons are very forgiving creatures).
Karma meter will be per-dragon variable (probably inside dragon's class), so attacking one dragon won't affect another. There will be however global karma, affected by things like killing dragons - no time out here, when it reaches 0 (default will be pretty high, like 600). Dragons will hunt you down until you'll die as many times as many dragons you killed.
So, how do you like it?