KonstantinosD
New Member
- Name: Konstantinos Dimitriou
- Social: https://github.com/dklgd although I only recently made an account there so you won't find much right now. I am planning to work there immediately though
- From: Athens, Greece
- Skills / Tools: 3rd year of chemical engineering. Fortran, matlab, c++ and currently learning java (which I have already got the hang of as the general logic is basically the same.
- Found via: GSoC and a gaming channel on youtube
- Interests:
- Im a veteran Mincraft player so I know the in' s and out's of it as well as the strengths and weaknesses of this type of game, which will help improve the game.
- Computer science and programming, hopefully I will be able to combine it with my current studies.
- Tennis player for the past 7 years.
- Psychology (doubtful that it will help here much).
- Lastly I enjoy writing stories on my spare time, which I really hope it can be a useful skill here (so you can say I'm into literature)
- Extra: So what i would like to work with in this project is not as technical as game physics but a bit more substantive in the essence of the game and the possibilities it has to offer to the user. I would like to work under your proposal of "Write a new gameplay template / some new content" similar to the Lost but at the same time very different. I'm not talking about a puzzle game with a bit of story but a lot of story that is captivating and interesting with a spoonful of puzzle that can keep the interaction with the player at a sufficient level so that he can really understand that he is a part of a game and feel like he is living it.
If I had to be a bit more specific I would suggest that you add another type of "gamemode" that could be called something like "Stories". Basically my idea is to add 2-3 stories on release that are essentially a premade custom game with preprogrammed NPCs that react differently based on how much you have progressed the story. For example it could be similar to pokemon games where the npcs are standing somewhere and when you talk to them they give you some info and you could answer back with 2 or three prewritten answers. Solving puzzles or giving the correct answers to the right NPCs progresses the game.
The stories don't have to be too long, I'm thinking something around a couple of hours, that have a compelling plot for the player (something like a mystery, crime, supernatural events etc). That way you have something new for your game that can expand whenever you want.
Aside from my proposed "Stories", I have found great interest in working on the integration of Genome into SimpleFarming as I understand is an open topic on issue 82, https://github.com/Terasology/SimpleFarming/issues/82. Depending on the need of the development I could redirect my focus and expand my ideas on this area!