Sort of a random extra here - would it be weird to have Gooey in-game for JS? @Florian has prepared the neato GooeysQuests module complete with basic interaction and a placeholder dungeon generation piece. Could Gooey also help guide the player, sort of a more personalized version of the help system?
Other things to consider adding in when time/energy is available:
Somebody needs to make a cow, sheep, or a goat so we can have milk and a process to turn it into cheese. Got the cheese wheel!
Other things to consider adding in when time/energy is available:
- WildAnimals for the deer (I've asked @glasz for injured/dying animations) and inclusion of resources from said deer into various recipes
- The computer system from @Marcin Sciesinski as a high-end automation option, there is even the Fluid integration module and the possibility to use a moving computer as a harvester of sorts
- Herbalism / Alchemy when @xtariq finishes extracting it from WoodAndStone. Maybe a standalone Cooking module too (yum, roast venison!)
- Maybe Genome sometime after that for plant breeding. Make your own blueberry variants!
- Lakes. Because lakes! @Cpt. Crispy Crunchy would probably be happy to see that
- Minerals eventually for more materials?
- SimpleFarming? Drag in @Skaldarnar as well
- Minimap that could be enabled if you craft some mapping gadget - I think @msteiger fixed some of the odd cases where it goes black, if not all?
- Rails when we can get @SkySom to poke at it a little more. Just the small trains / minecarts for actual mining or carting around of resources. A tank cart would be nice if you're crafting away from a water source yet need water (I hauled a few buckets up a hill Saturday even for some minimal stuff!)
Somebody needs to make a cow, sheep, or a goat so we can have milk and a process to turn it into cheese. Got the cheese wheel!