XenonCoder
New Member
@Skaldarnar
Thanks so much. Now I work on the conversion and optimization of the super low poly meshes, without losing details, you will have the opportunity to read my wiki that describes step by step my conversion technique (I studied for months to achieve this quality).
I will open a new thread to make everything tidier, because now I have the definitive concept for voxel models, and I think it's best for all those who want to help me and view my work by asking for advice and more.
Today I tested my module with the new vanilla blocks (with the textures I'm making), very soon I'll publish the screenshots that show the new textures.
The modding system that uses Terasology is brilliant! very intuitive and easy, I just have to extend some concepts in the official wiki because some things are not described correctly (example: gradlew eclipse, under linux is ./gradlew eclipse, without "./" the scipt does not start). Little things, nothing serious.
To create my module I went to logic, fortunately I know Java (good foundation, nothing more) and in the end I find myself very well. Truly a good job, the best modding system ever.
As soon as I open the new public thread, the first converted models (github repository), the vanilla block screenshots (VanillaBlocks module), and other screenshots describing in short what I did, and what I want to do now that I have a lot of material
The GPL license I created it randomly, just to have an official open license, I'm available to change the license, for me it does not matter, if you want I can release all my material with Apache 2.0 license, which is the same as Terasology project. I await your instructions for this.
Contact also @Florian on github because I noticed that he is working on a module for the creation and selection of playable characters, he can definitely be useful.
Thank you so much, I will update you soon.
Thanks so much. Now I work on the conversion and optimization of the super low poly meshes, without losing details, you will have the opportunity to read my wiki that describes step by step my conversion technique (I studied for months to achieve this quality).
I will open a new thread to make everything tidier, because now I have the definitive concept for voxel models, and I think it's best for all those who want to help me and view my work by asking for advice and more.
Today I tested my module with the new vanilla blocks (with the textures I'm making), very soon I'll publish the screenshots that show the new textures.
The modding system that uses Terasology is brilliant! very intuitive and easy, I just have to extend some concepts in the official wiki because some things are not described correctly (example: gradlew eclipse, under linux is ./gradlew eclipse, without "./" the scipt does not start). Little things, nothing serious.
To create my module I went to logic, fortunately I know Java (good foundation, nothing more) and in the end I find myself very well. Truly a good job, the best modding system ever.
As soon as I open the new public thread, the first converted models (github repository), the vanilla block screenshots (VanillaBlocks module), and other screenshots describing in short what I did, and what I want to do now that I have a lot of material
The GPL license I created it randomly, just to have an official open license, I'm available to change the license, for me it does not matter, if you want I can release all my material with Apache 2.0 license, which is the same as Terasology project. I await your instructions for this.
Contact also @Florian on github because I noticed that he is working on a module for the creation and selection of playable characters, he can definitely be useful.
Thank you so much, I will update you soon.