Hello,
I'm trying to scale my world in terasology so it's looking not so steep. I wanted to keep the block definition as a cube 1x1x1, but to display it as 1x0.5x1.
So I have added in OpenGLMesh.preRender() as last line
glScalef(1.f,0.5f,1.f);
I have done this while debugging, so I could see the world scaled down, it looks perfect for me.
But: Not in debugging mode it is active since starting. The intro screen is also scaled and the menu is not shown at all, so i can't start the game.
Do you have any hints?
Thanks in advance
Elwe74
I'm trying to scale my world in terasology so it's looking not so steep. I wanted to keep the block definition as a cube 1x1x1, but to display it as 1x0.5x1.
So I have added in OpenGLMesh.preRender() as last line
glScalef(1.f,0.5f,1.f);
I have done this while debugging, so I could see the world scaled down, it looks perfect for me.
But: Not in debugging mode it is active since starting. The intro screen is also scaled and the menu is not shown at all, so i can't start the game.
Do you have any hints?
Thanks in advance
Elwe74