Never Before Seen Blocks for Terasology

Cervator

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All good stuff to my eyes!
 

Cervator

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Yay more blocks! They all look good to me, at this point I'd mostly wonder how they contrast to other similar blocks we have. We need a nice simple way to list all of them in an index somehow :)

Nice work as always.
 

metouto

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Your just trying to build up my ego :eek: .... and it might .... be working Cervator :laugh:
 

metouto

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bi0hax ask for a list of blocks I was going to add to our ever growing list of blocks ...

:D These have been add to my IntelliJ but not to GitHub :( as of this post ....

Alunite, Puddingstone, Alabaster, Basalt, Borax, Brimstone, Gneiss, Hornblende, Periclase, Phyllite, Rhyolite, Schist, Serpentine, Shale and Siltstone.

:D These will be add soon to my IntelliJ so they can go to GitHub :( but I have not done so as of this post .....

Anhydrite, Calcite, Chromite, Cobaltite, Cryolite, Graphite, Gypsum, Ilmenite, Jet, Kaolinite, Marcasite, Mica, Microcline, Orpiment, Orthoclase, Purolusite, Realgar, Rutile, Satinspar, Selenite, Stibnite and Syvite.


So, we should have 37 new blocks to play around with ... :cool: if Cervator ok's them :cool: ... within the next weekend or two :D
 

Cervator

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All these mineral blocks are making me want to cheat on computer science in favor of geology ... :oops:

(So yes, make it so!)
 

Cervator

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Bump! With the latest tinkering from Immortius we're able to use the negative range of the byte ID - which means MOAR BLOCKS! :omg:

I've finally merged in the latest round of blocks from metouto that have been parked for more than a month now - about time we get those added so we can make more yet :D

https://github.com/MovingBlocks/Terasology/commit/8a2eedce34a8f79d132b3dd89750513d6bcb418d

Small sample (I especially like the colorful Rutile in the upper right!):

120619222833529.png


Finally we can get to the next challenge :)

Metouto - we need to get you updated to the latest sometime convenient for you, that way you'll be able to see all the blocks in your world. Then we can add all the flowers from eleazzaar as well (just need the definition files)

At that point it would be good to have a nice alphabetical list of all the solid blocks (no flowers, water, etc) with a texture preview. Anything fancy would take work so I'm going with the shortcut focus from woodspeople and just asking for it manually for now - you up for it? :)

I figure a list of the blocks in text + a single large collage in-game or in Paint.net with the names added on top? Ideally arranged somewhat by color (easier in an external editor) so we can spot "holes" where we are lacking a color and dense spots where we might have too many close together

begla - if you're still on a shader kick with some spare time over the next few weeks or what not, what do you think is involved in adding a metallic sheen of some degree to some of these, set via property in the definition file? Or maybe even any possibility for making the blocks "bleed" into adjacent blocks slightly to ease the transition between sharp contrast? Dunno if that would be of any use.

Also, just to also mention this here I think we're officially going to set it as a goal to move away from all the GMC! textures eventually. Haven't been able to get consistent communications going with the fellow, not that he hasn't been nice and interested the couple times I managed to hear from him :)
 

metouto

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Finally we can get to the next challenge :)

Metouto - we need to get you updated to the latest sometime convenient for you, that way you'll be able to see all the blocks in your world. Then we can add all the flowers from eleazzaar as well (just need the definition files)
:omg: ..... Cervator ..... I can get to the computer for an Terasology update by Sunday afternoon or anytime monday (I'm off that day from work) :coffee:

:cautious: Can I begin to make blocks again :sneaky: after my update ? BTW .... now that we are using the negative range of the byte ID How many blocks will I be able to churn out ???
 

Cervator

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With your latest shipment counted we can add 116 more blocks - so that'll fit a few before we need to worry again, unless we start getting fancy with quantified blocks or something :)

Sunday afternoon prolly works, I'll be available noon till 3 pm EST, then again after 5 pm or so. Yeah, prep up the block creating engine :D
 

metouto

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Metouto - we need to get you updated to the latest sometime convenient for you, that way you'll be able to see all the blocks in your world.
Step one is done and I am now up-to-date :thumbsup: (Thanks to Cervator's help)

At that point it would be good to have a nice alphabetical list of all the solid blocks (no flowers, water, etc) ........ just asking for it manually for now - you up for it? :)
Yes,

Below is a alphabetical list of the blocks I have made up to 6/22/2012 ....

Abenakiite Alabaster Alunite Andesite Anhydrite Anthracite Asbestos AuriferousQuartz Azurite


Babingtonite BandedIron Barium Basalt Bauxite Beryllium Bismuth Bituminous Borax Boron

Brimstone


Calcite Cesium Chalk Chert Chromite Cinnabar Clay ClayStone Cobaltite Conglomerate


Cryolite

Dacite Diatomite Diorite

Gabbro Garnierite Gneiss Granite Graphite Gravel Gypsum

Hornblende

Ilmenite IronPyrites

Jet

Kaolinite Kimberlite

Laterites Lignite Limestone Limonite

Magnetite Marble Marcasite Mica Microcline

NativeGoldOre

OrangeSandStone Orpiment Orthoclase

Periclase Phyllite Puddingstone Pumice Pyrolusite

Realgar RedSandStone Rhyolite

Schist Selenite Slate Siltstone

Tungsten

YellowSandStone (should be 75 blocks in all)



....... with a texture preview..... I figure a list of the blocks in text + a single large collage in-game or in Paint.net with the names added on top? Ideally arranged somewhat by color (easier in an external editor) so we can spot "holes" where we are lacking a color and dense spots where we might have too many close together
The blocks picture below is set up like the alphabetical list list above and they are grouped by what the 1st letter of the name is ..... example ..... group "A" .... back row first group to the left has 9 blocks ..... next group "B" ... back row 2nd group has 11 blocks in it ..... so on and so on ......

120623021917340.png
 

metouto

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In chat a few days ago Cervator and I were chatting and layers were brought up ..... I broke down Igneous, Sedimentary, and Metamorphic Rocks into sections, then layers that could be formed within each sections, and then what you would likely find within those layers if you were digging through them. What I came up with is what you will find below ......


Igneous Rock (intrusive) .....​

Layers would include :

Diorite, Gabbro, Granite and Kimberlite (4 different layers)

Within the above layers you would find :

Cobaltite, Hornblende, NativeGoldore, Orthoclase, and Pyrolusite,


Igneous Rock (extrusive) .....​

Layers would include :

Andesite, Basalt, Dacite, Pumice, Rhyolite, (5 different layers)

Within the above layers you would find :

Alunite,Brimstone, Cinnabar, Cobaltite, Hornblende, NativeGoldore, Orpiment, Pyrolusite, Realgar



Sedimentary Rock:​

Layers would include :

Chalk, Chert, Claystone, Conglomerate, Limestone, Puddingstone,Orange/Red/Yellow SandStone, Slitstone (7 or 9 different layers)


Within the above layers you would find :

Bituminous, Gypsum, Jet, Kaolinite, Lignite, Limonite, Magnetite


Metamorphic Rock :

Layers would include :

Gneiss, Marble, Phyllite, Schist, Slate


Within the above layers you would find :

Cobaltite, Hornblemde, Orthoclase, and Mica



Now, if I have worked my list of blocks correctly :whistle: that left me with 3 blocks that would represent clay, gravel, and laterite types of soil.


Now, there are a vast list of gems that could be added to this list but I know not how to make a gem look right in Paint.Net or Gimp:( but have thought that it might be a blender thing like chairs or beds. I will keep trying until this is a little clearer to me.


Also, I think Cervator ask for another block and that is in the making and should be ready soon. Is there something that I have missed here that someone has ask for and I have not yet produced ???? If so please let me know :coffee:
 

Cervator

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Great write-up! Thanks a lot :)

Just checking with a bit of internet, I'll have to check again later
 

metouto

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OK, as per chat conversation with Cervator here are 3 blocks I have created for the abstraction of uranium ....

the 1st is Uraninite which has the most uranium in it

Uraninite.png


the 2nd is Davidite which has less than Uraninite

Dacite.png


the 3rd is Samarskite which has about the uranium as Davidite

Samarskite.png and/or Samarskite 2.png


In most I have tried to put somewhat of a "glow" to the block sense the blocks themselves are radioactive minerals.
 

woodspeople

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Metouto this all looks and sounds both beautiful and exciting to explore. Can't wait until these things are generating in-game so I can go find them! Following on the realism here it would be cool to have a mineral identification toolkit, with a set of hardness/scratch "test materials" and porcelain and glass streak plates. All along the lines of exploring and interacting with an intricately complex world which is the kind of game I like best :)
 

metouto

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Woodspeople would you explain to me more alone these lines for me please .... to many things I am unfamiliar with ... thank you
 

woodspeople

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Okay :) We have been getting into mineralogy lately, and I was a "rock hound" when I was a kid, so I know a little (a very little) about this. To identify minerals people use a series of tests, but two are especially important: hardness and streak tests.

For a hardness test you take the rock you found and try to scratch it across a series of test materials of different hardness. The harder thing can scratch the softer thing but not vice versa. If your rock can scratch steel but not glass it has a certain hardness, etc. Nothing can scratch diamond but diamond, which can scratch anything else. Rock hounds carry around kits with things to scratch things on, usually a penny, a nail, a piece of glass and a piece of quartz. So I can imagine a rock-hound tool in TS that has a series of "scratch tests" in a GUI where you see if you get a scratch mark or not.

Secondly, rock hounds carry a white porcelain plate and "streak" things across it. The color and texture of the streak you get tells you things about what sort of mineral it is. If you carry around a rock-hunting field guide it will usually assume you have these testing materials on hand. There are lots of web pages on basic mineral ident, e.g., http://jersey.uoregon.edu/~mstrick/MinRockID/MinTests.html

This could be a pretty cool mod for TS come to think of it, the rock hound mod. It could come with hardness and streak tests, and also a field guide to all the minerals in TS, including what you wrote above about where things tend to occur. I would love to write such a mod ... someday when time allows. Right now it does not allow.
 

metouto

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Thank you woodspeople my brain information has now increased for the better :coffee:
 

metouto

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I have created a group of mineral blocks called Corundum. Corundum is a very hard, tough, and stable mineral. For all practical purposes, it is the hardest mineral after Diamond :coffee: ....


The 1st is a Black Corundum

BlackCorundum.png

The 2nd is a Blue Corundum

BlueCorundum.png

The 3rd is a Green Corundum

GreenCorundum.png

The 4th is a Pink Corundum

PinkCorundum.png

The 5th is a Red Corundum

RedCorundum.png


and the 6th is a Yellow Corundum

YellowCorundum.png


Now you might think why does he make so many Corundum blocks and the reason is that Corundum is the mineral that rubies & sapphires come from.
 

metouto

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Well, sense Cervator liked my 33rd & 38th post I am going to move them to intellij for pushing later if no one has a reason why I should not do this ..... speak now .....
 

metouto

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OK .... I have gotten over being sick :sleep: and have added 6 forms of Corumdum & the 3 blocks I have created for the abstraction of uranium to come from :coffee: to my intellij and now have 16 (?) new blocks to push when I can find time to link up with Cervator :sneaky:
 
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