This coming Saturday is our regularly scheduled play test, as noted on the calendar. This will be the first test with a substantial amount of GSOC work included - I expect we'll be testing @Nihal Singh's exploration world some, @Shine's combat stuff, and so on I hope as many of our GSOC students as possible will make it, even if you're not working on playable content it would be nice to do a show-and-tell per project.
Hopefully late Friday and during Saturday we'll merge some more stuff and have about everything big ready for an Alpha 8 release. Maybe a week or two to iron out any major issues then release. I'm in a weird time flux myself right now so it is hard to make predictions (got downsized, it's okay I'll be fine, leaves me more time but first need to resolve a bunch of paperwork hassle and health insurance issues)
GSOC evaluations for phase 1 are due Friday and 95% done as I write this, just one item left and that'll get done for sure. To highlight for our students: the evaluation is just a checkpoint and the proposal a guideline - GSOC is much more about becoming involved with an open source community and doing work on a "real" project resulting in some final product. Projects (like any requirements in software work) change over time and schedules get tweaked. That's fine - you are not expected to do everything perfectly by the deadline - so don't worry and just do your best!
There are also GSOC blogs popping up all over the place but they are hard to keep track of! Here are some recent ones:
In the near future maybe we'll start doing more overall blogging with the updated splash site by @smsunarto too: http://terasology.org
Hopefully late Friday and during Saturday we'll merge some more stuff and have about everything big ready for an Alpha 8 release. Maybe a week or two to iron out any major issues then release. I'm in a weird time flux myself right now so it is hard to make predictions (got downsized, it's okay I'll be fine, leaves me more time but first need to resolve a bunch of paperwork hassle and health insurance issues)
GSOC evaluations for phase 1 are due Friday and 95% done as I write this, just one item left and that'll get done for sure. To highlight for our students: the evaluation is just a checkpoint and the proposal a guideline - GSOC is much more about becoming involved with an open source community and doing work on a "real" project resulting in some final product. Projects (like any requirements in software work) change over time and schedules get tweaked. That's fine - you are not expected to do everything perfectly by the deadline - so don't worry and just do your best!
There are also GSOC blogs popping up all over the place but they are hard to keep track of! Here are some recent ones:
- Sectors: https://vizaxo.github.io/2017/06/28/google-summer-of-code-introduction.html
- Exploration: http://nihal111.github.io/2017/06/20/GSoC-week7.html + http://nihal111.github.io/2017/06/27/GSoC-week8.html + forum at http://forum.terasology.org/threads/exploration-world-improved-gameplay.1875/
- Telemetry: https://gabrielxia.github.io/telemetry.html
- Server API: https://gianluca-nitti.github.io/GSoC-2017-devlog/
- Finally not directly GSOC but a new Factions system by @niksoc also has a little wiki, that's a bit like a GSOC blog right? https://github.com/niksoc/Factions/wiki
In the near future maybe we'll start doing more overall blogging with the updated splash site by @smsunarto too: http://terasology.org
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