Simple textures look like the preference so far:
Textures: Cartoony (smooth, simple, bright) 10 vote(s) 71.4%
Regardless, anything I put up here I'm totally doing from a conceptual art point. So these are just ideas for all of us to work off of and nothing more. If they evolve into something further that'd be really cool (I'd love to see a 3D version of the steam-bot!!); if not, also fine.
I'm trying to put more art out there just so we have more reference points about style and culture. Getting a visual representation of the current cultures that populate our game world (as is currently in my head) is really helpful to me in terms of creative process. What do they look like, what do they wear, how do they think, what tools do they use ... I think all these things sort of speak volumes when we see something visually. Hopefully the more "stuff" we collectively put out there, the more inspiration we'll get from each other and hopefully get more content generated.
I'm working on the female Naturalist right now and some of their tamed beasties. I was thinking since the Mechanists have various bots to assist them in their labors, maybe the Naturalists are gifted at taming and training the local fauna to do their bidding. Maybe sabre-cat style mounts, some kind of giant mole creatures to dig and harvest ore, birds for catching fish or harvesting berries.
In terms of eventual gameplay, maybe the players could, at some point, build "bases" and populate those bases with NPCs that include both humanoids and also these "pets" that perform specific functions. It might be that the basic drilling steam bot requires only a few resources to construct; while some larger "war-droid" is quite costly.
Anyway, back to art ... again these are concepts; so if we choose to do a more "detached limb" approach, we could remove certain portions of the limbs or joints of these models or scrap them all together when something better comes along.