My artist friends, it is very important that you post here a link to your work as soon as possible, even if its work in progress. If you commit it via github please post a link to the git repository so i can keep track of everything.
Oh, didn't see this thread. I'll edit this post and post that dwarf I did sometime today. I might have something else to post also (check out the animals thread).
Ok, here is the dwarf and the snake I made. They are each in a zip file with the .obj, .mtl, and texture map. They are not rigged, animated, or anything like that. I haven't been around in a while, but Terasology isn't able to use animation data yet is it? Anyway, after I bundled these up I realized that their scales may be wrong. How big is the default cube in blender compared to Terasology cubes? I can fix that later if it is a problem. Anyway, here they are.
Sure, I'm up for trying to submit them to GitHub. Your going to have to kind of help me (or steer me to some good directions) though. GitHub still has me a bit .
You don't really need an IDE like IntelliJ to set up for submitting art, unless you also want to test it via running from source (in particular when we can support the animation and such). Command-line Git can just be a little hairy.
Just pulled the big outstanding uploadbasilix prepared with a bunch of the stuff from here (thanks!), then added minimal Gradle fun so I could have IntelliJ's help to do my Gitting. Which promptly made me forget to add the Gradle wrapper dir itself manually, so there's another commit
Anybody else of course also feel free to verify your files, the info.txt, and poke if there are still any missing models. It'll be a little tricky to maintain until we have a more official asset import (modding) system to allow the game to pull stuff straight from TeraMisc, for instance right now Josh is playing with the pony, the .obj of which exists both in Terasology and TeraMisc (and needs to be updated in both)