I'll step out on a limb and say that I'd really like to see Untrue Tao happen with the two fairly specific factions in there discussed in the world theme thread
Steampunk goes well with multiple options and could easily translate into a more mechanics-centered setting later/earlier/in parallel with Tao. I suspect there'd also be a way to also flavor a nature/harmony version of the same (in code) mechanics system for the other faction in a more general setting (different races/factions end up with mechanics systems that do about the same stuff, but look different).
To recap my stance from earlier threads I believe the disjointed style by glasz is excellent and very distinct, and I could possibly see a whole world filled with that, but all the art would have to fall within a fairly narrow range, which might cause trouble long-term with multiple artists each having their own preferences (unless we can just make a bunch of glasz clones to rely on for all eternity). A'nW on the other hand has a more general look that would probably be easier to pick up on and replicate, but is less distinct (tho it would fit perfectly in a DF-world) - maybe utilitarian is a good word?. Finally, eleazzaar shakes it all up with the idea of flat-faced creatures with the potential to express emotions via a facial palette. I might be using that term wrong or in an amusing fashion, not sure...
I think what we need is a general style for the world, with sub-styles like "disjointed" models for series of creatues (like elementals or other seemingly magic-related things, maybe even the harmony faction/race itself?) and any associated architecture / gear. At that point it is less of a style and more of a function of the object? And it would allow us to have one over-arching style anybody can adopt to while still having individual artists be able to bring a bit of personal flair into one or more specific areas.
The over-arching style might be as simple then as "textured blocky creatures like A'nW's", "more flowing simplicity with flat faces like eleazzaar" or even "colored voxels a la CubeWorld" - tho, really, maybe more of a combination of the first two, with the third just included as an example of contrast to hint at the scope we're looking at. Does that make any sense? Maybe I'm entirely off my rocker, but wouldn't it also be possible to texture across a blocky face (glasz/A'nW) somewhat in different expressions, just including a bit of protrusion for effect?
Would it help to try getting everybody relevant on IRC at about the same time or is this probably just something that needs to play out here in the forum with some more art tweaks to get to a final unified style?
Steampunk goes well with multiple options and could easily translate into a more mechanics-centered setting later/earlier/in parallel with Tao. I suspect there'd also be a way to also flavor a nature/harmony version of the same (in code) mechanics system for the other faction in a more general setting (different races/factions end up with mechanics systems that do about the same stuff, but look different).
To recap my stance from earlier threads I believe the disjointed style by glasz is excellent and very distinct, and I could possibly see a whole world filled with that, but all the art would have to fall within a fairly narrow range, which might cause trouble long-term with multiple artists each having their own preferences (unless we can just make a bunch of glasz clones to rely on for all eternity). A'nW on the other hand has a more general look that would probably be easier to pick up on and replicate, but is less distinct (tho it would fit perfectly in a DF-world) - maybe utilitarian is a good word?. Finally, eleazzaar shakes it all up with the idea of flat-faced creatures with the potential to express emotions via a facial palette. I might be using that term wrong or in an amusing fashion, not sure...
I think what we need is a general style for the world, with sub-styles like "disjointed" models for series of creatues (like elementals or other seemingly magic-related things, maybe even the harmony faction/race itself?) and any associated architecture / gear. At that point it is less of a style and more of a function of the object? And it would allow us to have one over-arching style anybody can adopt to while still having individual artists be able to bring a bit of personal flair into one or more specific areas.
The over-arching style might be as simple then as "textured blocky creatures like A'nW's", "more flowing simplicity with flat faces like eleazzaar" or even "colored voxels a la CubeWorld" - tho, really, maybe more of a combination of the first two, with the third just included as an example of contrast to hint at the scope we're looking at. Does that make any sense? Maybe I'm entirely off my rocker, but wouldn't it also be possible to texture across a blocky face (glasz/A'nW) somewhat in different expressions, just including a bit of protrusion for effect?
Would it help to try getting everybody relevant on IRC at about the same time or is this probably just something that needs to play out here in the forum with some more art tweaks to get to a final unified style?