The branch @Linus started near the very beginning has been tweaked from time to time and looks to be stable now!
@SimonC4 did the latest pass and I've tested it too. The issue with pirate turrets falling over is gone and the first planet mercenary works again. It may be ready!
This would be a big step forward for tweaking content ("hulls") and finishes the biggest outstanding PR. If we can merge this and release v1.2.0 then we can look at some more big refactoring and addition of things like our file header (hi @Halamix2 !)
We also had a very interesting offer today! A fellow on Steam had previously worked on a soundtrack on an indie scifi game that was cancelled (Cimmerian Space) yet he retained ownership of his music. He's been looking for something to re-purpose it for and Destination Sol looks like a fit! So maybe we can add in the four pieces from him in this release or soon(tm). They're very good and should work well with the game
Talking to him some more on Saturday around 4 pm EDT (just before the later Terasology office hour) when we hope to get the pieces uploaded to GitHub and formatted so we can use them in-game.
@PrivateAlpha @prestidigitator @theotherjay and anybody else interested - come help test!
Presently the branch to try out (from source) is "hullrebased2" with the PR here.
@SimonC4 did the latest pass and I've tested it too. The issue with pirate turrets falling over is gone and the first planet mercenary works again. It may be ready!
This would be a big step forward for tweaking content ("hulls") and finishes the biggest outstanding PR. If we can merge this and release v1.2.0 then we can look at some more big refactoring and addition of things like our file header (hi @Halamix2 !)
We also had a very interesting offer today! A fellow on Steam had previously worked on a soundtrack on an indie scifi game that was cancelled (Cimmerian Space) yet he retained ownership of his music. He's been looking for something to re-purpose it for and Destination Sol looks like a fit! So maybe we can add in the four pieces from him in this release or soon(tm). They're very good and should work well with the game
Talking to him some more on Saturday around 4 pm EDT (just before the later Terasology office hour) when we hope to get the pieces uploaded to GitHub and formatted so we can use them in-game.
@PrivateAlpha @prestidigitator @theotherjay and anybody else interested - come help test!
Presently the branch to try out (from source) is "hullrebased2" with the PR here.