I've made some rather drastic changes to the overall rendering the last couple of hours and I would greatly appreciate a lot of feedback.
Here's a small video showing most of the changes in action. Look out for the new skysphere (which is coupled with the atmospheric sky coloring) and the overall changes to lighting and coloring. I'll make another video next weekend showing the gameplay and engine related changes.
Make sure to clear your SAVED_WORLDS directory before you try the newest build.
Here's a small video showing most of the changes in action. Look out for the new skysphere (which is coupled with the atmospheric sky coloring) and the overall changes to lighting and coloring. I'll make another video next weekend showing the gameplay and engine related changes.
Make sure to clear your SAVED_WORLDS directory before you try the newest build.
- Added a new textured skysphere
- Replaced the simple Reinhard tone mapping operator with the Uncharted 2 filmic operator
- Made tree leafs opaque for various reasons
- Adjusted all lighting to work hand in hand with the tone mapping
- Removed pixelated moon and replaced it with a simple bright spot
- Changed how the fog varies from day to day
- Made the ocean waves more complex