TechnoPrometheus
New Member
As promised, I started working on some graphic content for Terasology. Public Following the early work carried out during the festive season.
In my github account, I opened a new repository, Warehouse of Terasology, I use this space to post graphic material, documentation, and all I realized for the project. Mods, scripts, and other things, you will always find in my github account. As time passed, it grows the project, and also my experience.
Video tutorial "MagicaVoxel - Optimizing and exporting of 3D voxel models":
Warning! in the video, towards the end, they select them both models (original and copy), you have to press "shift", first select the copy, and then the original model, then go on "Bake" button, which will activate, press, and the texture will be rendered!
Look at the geometry of the model, before and after! no additional sides, and nothing normal inverted problems. I recommend the modifier "Remesh", in the video I see the effect! adjusting course changes according to your 3D model, then look more and all parts of the model before continuing.
JellyCubes (prototypes)
Note:
All material made in a hurry and with little time. Settle everything, especially the 3d models that I made, and once optimized, I would send them to replace the ones built into Terasology (cat, Pony, Monkey, and more). After completing the first 3d models, I can continue with the documentation and improve the graphs that I made.
Textures Pack, including the new graphic inventory, and hotbar, are almost ready.
The JellyCubes, are very simple. If you like, I can help others and make them more detailed. For the forum can be nice.
Thank you all. I hope you enjoy the video.
In my github account, I opened a new repository, Warehouse of Terasology, I use this space to post graphic material, documentation, and all I realized for the project. Mods, scripts, and other things, you will always find in my github account. As time passed, it grows the project, and also my experience.
Video tutorial "MagicaVoxel - Optimizing and exporting of 3D voxel models":
Warning! in the video, towards the end, they select them both models (original and copy), you have to press "shift", first select the copy, and then the original model, then go on "Bake" button, which will activate, press, and the texture will be rendered!
Look at the geometry of the model, before and after! no additional sides, and nothing normal inverted problems. I recommend the modifier "Remesh", in the video I see the effect! adjusting course changes according to your 3D model, then look more and all parts of the model before continuing.
JellyCubes (prototypes)
Note:
All material made in a hurry and with little time. Settle everything, especially the 3d models that I made, and once optimized, I would send them to replace the ones built into Terasology (cat, Pony, Monkey, and more). After completing the first 3d models, I can continue with the documentation and improve the graphs that I made.
Textures Pack, including the new graphic inventory, and hotbar, are almost ready.
The JellyCubes, are very simple. If you like, I can help others and make them more detailed. For the forum can be nice.
Thank you all. I hope you enjoy the video.
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