Oh, just to highlight an important detail to this: Only one row would show normally. Pressing 'i' would then grow additional rows upwards to reveal your full inventory, with the bottom rows still being your quickbar and what's in them (rather than now where the first 9 slots on the placeholder inventory screen show what will be in the quickbar, which is visible at the same time). Mouse would go unlocked so you can rearrange. Then press 'i' again to shrink back down to one row.
But how to integrate that with minion control rather than a separate minion bar? That's what struck me as problematic, as they would sort of clash. But then too, I suppose, would having any sort of icon in the quick bar not immediately tied to an item in your inventory, which might be desirable (like spells). So maybe it doesn't work.
You could perhaps have one inventory quick bar, then one ability quick bar. One is 1-9 (or more likely 0), the other is the function keys (remappable, of course). That might make more sense with minion control being analogous to a spell?
But how to integrate that with minion control rather than a separate minion bar? That's what struck me as problematic, as they would sort of clash. But then too, I suppose, would having any sort of icon in the quick bar not immediately tied to an item in your inventory, which might be desirable (like spells). So maybe it doesn't work.
You could perhaps have one inventory quick bar, then one ability quick bar. One is 1-9 (or more likely 0), the other is the function keys (remappable, of course). That might make more sense with minion control being analogous to a spell?