Hey guys...
Cervator Hehe, no actually. I just never committed the actual vine block. I'm not sure why though... I'll get that ready to go this weekend.
Immortius Hmmm, you are right. The horizontalOffsetPlane did have a couple of normals that were not pointing strait up. That is peculiar. I know that I had checked that... Oh well, it is fixed and will be committed soon.
Also, about the "Is rotation symetrical", I didn't realize that could be such a optimizing setting. I'll adjust the appropriate block shapes.
On a very similar note though... the "cube" shape that is used for rendering the default cubescape
, etc, doesn't have symmetric collisions on...
Speaking of the default cube shape...
AGHHHHHHHHHHHHHHHHHHHHHHH Wha...?! What it is it?
It's so... so roundy... and... and... the fps is so low.
Ok, anyway, couldn't help but do that.