I was contemplating another simple dichotomy that might fit well for a "proof of concept" game mode for Terasology and started thinking in the simplest terms possible. Light and Dark. Not necessarily good and evil; just opposites. And that got me thinking about chess and that got me thinking about another possible game module for Terasology that might fit better with our blocky beginnings than some of the more "organic" concepts we've battered around (like food).
Anyway - what about a world composed of light and dark with "chess-like" pieces? It could be gothic - or not. But I thought that might fit a castle type setting that would go with a "build it, break it" gameplay (knocking down walls/towers, etc.) without reverting to standard medieval fantasy fare. It could also simplify our 3D art assets. Maybe not even have arms or legs to worry about. Chess pieces hopping about might be kinda cool.
Anwyay ... just an idea. Here's a bit of concept art with it.
Anyway - what about a world composed of light and dark with "chess-like" pieces? It could be gothic - or not. But I thought that might fit a castle type setting that would go with a "build it, break it" gameplay (knocking down walls/towers, etc.) without reverting to standard medieval fantasy fare. It could also simplify our 3D art assets. Maybe not even have arms or legs to worry about. Chess pieces hopping about might be kinda cool.
Anwyay ... just an idea. Here's a bit of concept art with it.