Recent content by dei

  1. dei

    Tweaking Chunk Storage

    What happens when you connect it through a usb-adapter when the os is already running, (dmesg)? With most usb-controllers the system shouldn't crash, worst thing that can happen is that the usb-connector is fried. I never had a drive gone unreadable when spilling something over my laptop, they...
  2. dei

    Tweaking Chunk Storage

    Cool idea this additional debug-Window! For vertical Chunks: You simply render it in 3D ;-). No, seriously, we could make two step-buttons to step through the vertical layers. To fine-tune the compressing algorithm it would be ideal to be able to click on a chunk and get some statistics...
  3. dei

    Tweaking Chunk Storage

    cool stuff Panserbjoern! I began to implement these sparse arrays too but ran out of time. Will review your code with pleasure when I find some minutes of time... Dumb question: Don't know the current detailed architecture, but couldn't the protobuf stuff be implemented using the general...
  4. dei

    Organic Growth Simulation Timing Event

    With multiplayer, vertical chunks etc. finding their way more and more into the code we should define a basic interface for simulators, you're right. (There is some older thread about that, perhaps Cervator knows where you find it) When you try to load missing world-chunks to simulate them...
  5. dei

    Lore - Recent History - Overview

    "Don't open that door!" :-) Another fragment from the magic faction: Arrest Report Nr 1428 Corpus Delicti: Suspect 101 was found in the mayor's office showing the the mayor's wife some kind of instrumentum which spent light when performing some mechanical operation on it. Confiscated: The...
  6. dei

    Another Scale: Differentiating from MineCraft

    Tried to decrease the vertical block size too for about 5 hours of try and error and still no luck. Only smaller Rendering-Bugs arose. If someone is able to externalize the block dimensions to something which is easily changeable this would be really great! (perhaps with a comment which non-java...
  7. dei

    Terasology-fan Ideen/Verbesserungen/Vorschläge-6

    Nym Traveel: Da gibt es gesonderte Tools für verschiedene Programmiersprachen (auch Java) die geeigneter sind als ein Google-Doc (s. z.B. https://translations.launchpad.net/ubuntu/) Die erlauben auch gemeinsames Übersetzen, nur werden die Übersetzungen automatisch in die Software übernommen und...
  8. dei

    Inactive Real Liquids

    Does the creator of this mod have posted some numbers for multiplayer performance on a average server? Looks nice but for a working multiplayer, plant and city simulation I think we need another concept than he's using. Simulation of all even unloaded chunks is not an option performance wise...
  9. dei

    Chrisk

    Sounds good. Guess you got new midi-instruments not real ones? Really like the slightly sad touch of your music. If you need some real guitar or ukulele-sound I could record some for you (from scores or background-tracks etc.).
  10. dei

    Project Modding Arc

    Totally risking being known as the java priest from now on ;-) : Cervator : "add a new block to the game right now by creating an empty (or one line?) file" In what would that be changed when writing it in Java? It would look as simple as this: public class SomeNewBlock extends...
  11. dei

    Chrisk

    Really like your music too! As we have such a great composer in our lines who even understands programming now I begin dreaming of new music features: What would be the absolute killer feature for our game would be if you could compose some rhythmically matching background track in a matching...
  12. dei

    Project Modding Arc

    I'd suggest if we get rid of groovy for block definitions anyway, lets write them directly as singleton-Java-Classes (or descendants of them). So we would have only one Language for modding, syntax-check for free (java compiler) including code completion and no parser needed. And a simple java...
  13. dei

    Ten'son'

    Welcome! Good to know we have another "Procedural generation" wizard. Perhaps you could win some other devs from this very promising looking project you come from...
  14. dei

    Monsters

    Sandworms reminds me of ... hmm ... Tremors! perfect monsters for our half-underground world.... You could use the old tunnels for transportation, always at the risk of encountering an inhabitant of course. Like it!
  15. dei

    Per-block data storage

    Yes you need! Different depths could also be named pressure (with the top 5 or so used to fill a block only partially by the liquid would be an option). If you look at a U-Formed tunnel that is 100 blocks deep and fill one side with water you need to ensure that on the other side the water level...
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