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  1. Cervator

    Featured GSOC Student Applications are Open!

    For some more details on the current state of proposals: As expected we've had solid interest in the new/expanded gameplay template "generic" idea, just about covering all the basic suggestions (Light & Shadow, Master of Oreon, the brand new GooKeeper, GooeysQuests, Lost, and even a tower...
  2. Cervator

    Problem Module dependency resolution failed (only for specific modules though)

    Hi @Darragh - the actual Alpha 9 should work, as shipped in the game Omega zip file. If you start updating modules to newer versions using the in-game modules screen you'll get modules that are newer than your engine and other modules, leading to these problems. Specifically AdvancedBehaviors...
  3. Cervator

    Question Textures replacement

    Heya Xenon :-) I still haven't gotten around to replying to some of your other comments, but I thought I'd answer this real quick: that tile sheet is just something that gets output as a debug thing when the game runs. It isn't the source of anything, which is why changing it doesn't do...
  4. Cervator

    Factorio Community Event

    I just picked up the game to be ready for tomorrow, just will have no idea what to do. Know of the game, of course, but no time to play it so I've resisted so far :) How does the multiplayer work? Do we each build on the same base? Shared resources? Or is it more of a go make your own base then...
  5. Cervator

    Contributor Hi there, I am Shade254!

    Ohoho Kotlin! That's been a hot topic on and off, along with Scala, even for consideration somewhere within game land itself. We support both in modules although it is a little fiddly to get to work right now, and runs into sandboxing issues soon enough as we haven't really updated the whitelist...
  6. Cervator

    Contributor Hi, I'm Inei1

    Welcome! Cool pick, looking forward to seeing a proposal :-) For a bunch more info on the facade server see https://gianluca-nitti.github.io/GSoC-2017-devlog/
  7. Cervator

    Contributor Hi, I'm Maximetinu and this summer I'm gonna make a zoo!

    Nice to see the intro! Great proposal as well. Looking forward to seeing more :-) Pinging @SuperSnark
  8. Cervator

    Contributor Hey everyone! I'm Austin

    Heyo, I took a quick look :-) For starters you probably want to tweak the GDoc permissions so the doc is in "Suggesting" mode for those with a link to it, that way anybody can read and suggest things, but not edit. Makes it way easier to get more feedback. As for the proposal itself you've got...
  9. Cervator

    [GSoC 2018] Porting Destination Sol over to ECS

    So I guess technically events are sent at entities, so to say. At least typically, if not always, not totally sure if there are any cases where an entity is not involved. Often Systems contain the triggering code, although not always, some of the loading processes for instances also trigger life...
  10. Cervator

    Implementation Master Of Oreon

    Great to see you again @Mike Kienenberger and welcome back! :D Agreed on behaviors in all its forms being the main chunk of work that'll be involved with this project :-) The Scenario module is probably in part a third or fourth round of iterations since the olden days on the concept of...
  11. Cervator

    Intro What's up I'm Zac

    Hi there and welcome! :-) If you like mini games then yeah working on one of the gameplay settings probably makes sense. There are quite a few of them at this point with a few proposals already, GooKeeper included, but you're free to also submit. This may also be one of the few areas where it...
  12. Cervator

    Intro Hey, I'm Ahmed!

    Hey there, welcome to the forum :-) For some reason your post got caught in the spam checker, I just released it. I think! I just recently clarified the issue linked to your mentioned idea: https://github.com/MovingBlocks/Terasology/issues/943 - it has some more details now you can check out...
  13. Cervator

    Contributor Hello, I'm 4D enthusiast

    Yeah the student application period doesn't actually start till the 12th. In the meantime we suggest using GDocs with "Suggesting" enabled to support nice line comments :-) At some point you can (IIRC) direct the GSOC site to the same exact GDoc for your draft. Closer to the submission deadline...
  14. Cervator

    Intro Hi, Im Daniel!

    Hi @daemonpo and welcome! :-) Player character stuff is a great topic to focus on as the improvements are very much needed. Keep in mind though that we don't want to replicate Minecraft here, so anything resembling the default MC avatar wouldn't be accepted. In fact one of the pending todos is...
  15. Cervator

    Contributor Hey everyone! I'm Austin

    Enhancing dungeons would be a great item :-) A lot of new modules have come out since GQ was created that could be used to improve it further. Equipment (including a character screen) already got hooked up, other stuff could too. Whether it should be a direct enhancement of GQ or a new gameplay...
  16. Cervator

    Contributor Hey everyone! I'm Austin

    Hey there, welcome! :-) GIB SFX PLZ! Er, I mean, yes, we do in fact need some fine assets of the auditory variety at some convenient period of time. Pretty much everywhere, it hasn't been a very active area over time. In addition to Terasology if you've got Android experience you might want to...
  17. Cervator

    Can adding Lens Flare Node be considered a GSoC topic?

    Hey there. Not that I'm really qualified to give you a certain answer here but I expect a lens flare node is not GSOC scope on its own, although a rendering-related GSOC item is quite possible, and could probably contain one or more nodes in it. Both on a technical level a single node is...
  18. Cervator

    Question The game launches and loads fine but when i play i get like 7 FPS, what can i do to fix this?

    Hey @VizzraN - to run with a 64-bit Java you need to install one. If you go to http://www.oracle.com/technetwork/java/javase/downloads/jre8-downloads-2133155.html you should see both x86 (32-bit) and x64 (64-bit ... yeah fun naming). Make sure you have a 64-bit installed. After that point...
  19. Cervator

    Question Malicious Exploit Security Checks Module - Intended for Developers or for Players?

    Developers :-) Essentially it is a unit test module, but for manual usage in-game via game console. It should validate that the module sandbox is secure (or not, if you've disabled security and try the command) Game itself is hardened by default, no modules needed. Although naturally I'm sure...
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