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  1. Cervator

    Simple Permission Problem

    Hey there :-) Currently permissions have to be requested in the engine. The underlying gestalt-module system including the sandbox & security stuff *does* have some support for allowing modules to request permissions, but that support hasn't been extended to Terasology yet, if that makes sense...
  2. Cervator

    Suggested [Scenario] New Event: On Block Placed

    Heya. Sorry for the delay I've been caught up in some stuff lately. Could you give exact steps to replicate please? Grab that PR, run the game with Scenario enabled, open hub tool, then ... ? One common bit of confusion is that there is both OnBlockItemPlaced and some similar events for plain...
  3. Cervator

    Featured Architecture discussion: extensible & performance friendly crafting, material classification, machinery, networks ...

    Every poll participant seems able to make one slot: 9 am eastern time Saturday, so I guess I'll be getting up early! ;-) I set the option as final on the poll so maybe that emailed people. A few can't make it at first but I should be around all day so I can catch up others later and continue...
  4. Cervator

    Featured Architecture discussion: extensible & performance friendly crafting, material classification, machinery, networks ...

    For years now we've gone through a series of various crafting systems, ways to categorize materials, using machines, and defining various form of networks to route just about anything around. Plenty of experiments and actual content, but nothing yet has stood out as a clear standard to build all...
  5. Cervator

    Featured April play test event is in about 10 hours - new build!

    After about two months we finally have a solid Omega zip again, with some of the big stuff for v2.0.0 merged and stabilized :-) Fittingly the build number landed on 900, so we'll be play testing that build: Omega 900 zip Note that as the day goes by (I expect to start early and keep going...
  6. Cervator

    Suggested Improvements to the HubTool/Scenarios for better Story Telling

    The license headers may look kinda scary and formal but they actually explicitly say you're allowed to edit and do just about anything with all the files, just as long as you keep attribution in place. Which just means you can't claim you did everything personally where others have been involved...
  7. Cervator

    Suggested Improvements to the HubTool/Scenarios for better Story Telling

    Looks quite promising, would be happy to see it in a PR sometime :-) Still poking at @Cata some to see if we can get him back to provide some more feedback and such
  8. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    On another related note LaysDragon (on Discord, no forum account yet?) made a nice diagram after some sector / sector entity scope talk: Although I think there's an error on the middle right side where "16 pies" should be "16 muffins" ? It is nice to see a diagram like that and it has the...
  9. Cervator

    Suggested Improvements to the HubTool/Scenarios for better Story Telling

    Great write-up, thanks! Looking forward to some sketches and an eventually PR or two :-) Maybe there could be an optional dependency on the Dialogs module that would offer extra options to customize NPCs if enabled. There has been some recent movement on how optional dependencies should work...
  10. Cervator

    Factorio Community Event

    I've been slowly working through the single player campaign. Interesting stuff with some occasional awkwardness / lack of intuitive controls. Think I'm beginning to get more the value of the two different sides of conveyor belts but I still haven't found out how to get an item off my cursor...
  11. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    Another new concept. More will come and some will deserve their own threads, but for now I figure keep going here with some related concepts until somebody feels ready to bite off a chunk and go work on it in a focused way elsewhere. For instance the cubic planet / finite world and multi-world...
  12. Cervator

    Intro Hi there, I'm David

    Hey there, good to see a forum intro to put with the Discord discussions! Now with an intro thread I can add you to my notes ... hmm .. *flips through papers* ... it says here you have a burning desire to become a mentor? That's interesting, and totally not something I wrote on my finger that I...
  13. Cervator

    Featured GSOC Student Applications are Open!

    Student application deadline has now passed! ... and I want to accept like 15 projects :p (out of 29 final proposals) Yeah we're going to need some more mentors, we'll be capped by mentor capacity far before we run out of interesting proposals. Guess I know what I'll be doing for the next two...
  14. Cervator

    Terasology Tower Defense gamemode (GSoC 2018)

    Why do people keep posting Suggestions in the dev portal, wah :D
  15. Cervator

    Intro Hello, I'm Sergi!

    Hi there and welcome! Yeah, just a tad late :D
  16. Cervator

    Contributor Hey, I am l0ftyWhizZ!

    Oh finally an intro thread! About time :D Official welcome to the forum!
  17. Cervator

    Intro Hello Fellow Developers !

    Appreciate the update and you hopping on chat earlier for more feedback :-) Looking forward to seeing the next version and/or curious to work with you beyond GSOC in any case
  18. Cervator

    Intro GSOC 2018! Sorry For late Introduction!

    Hi there, welcome to the community! :-) But yeah, the deadline is about to pass. Writing any sort of proposal with good odds of acceptance this late without any prior community presence would be very difficult - just wanting to let you know that in fairness. There are also already 2+ proposals...
  19. Cervator

    Contributor Hey everyone, I'm Ethan.

    Left more feedback! Definitely "shaping" up, hah, hah ... yeah... Keep it coming :-) I don't know enough about facets to really get some warm fuzzies there about estimates and what's realistic. Maybe @msteiger @Skaldarnar @Josharias General comment about the timeline: If you're getting into...
  20. Cervator

    Question Structure Templates Module - How do I Get This to Work?

    Heya. Is the readme on the repo not helping? Using the toolbox offers a variety of options although maybe they're not covered well in the readme. There are also a bunch of notes in its forum thread. Several contributors have experimented with it quite a bit, it might be worth hopping on chat...
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