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  1. Cervator

    Google Code In - Summit June 2018

    Tweaked thread title real quick for future notice. This is where the two GCI grand prize winners (@eviltak & @TheGhostInTheMachine) go along with a mentor we pick, which is @Michael this year :-) Enjoy the trip, take more photos, and post some details / talks!
  2. Cervator

    Factorio Community Event

    Been slowly playing along in my single player game, at highest diff and slowest speed. It did bring some challenges while learning, like being surprised that the gun turrets couldn't hold enough ammo to fight back larger waves of critter later, despite having a well-fed ammo belt. Figured out a...
  3. Cervator

    Featured Architecture, roadmap, v2 and v3, play test for June with Alpha 10, GSOC, DestSol ...

    Play test has started. First game zip is http://jenkins.terasology.org/job/DistroOmega/929/artifact/distros/omega/build/distributions/TerasologyOmega.zip with the server set to test JoshariasSurvival with lots of fixes since last :-) That zip in theory is the first Alpha 10 Release Candidate
  4. Cervator

    Implementation Structure Templates

    So I just ran a version of the launcher I had sitting around to get some more hard data on the first part of the question: where to module files end up with a game installed via launcher. During initial setup of the launcher it asks you to pick two directories, one of them the install dir where...
  5. Cervator

    Question What Code to Edit to Make Tools or Hand More Powerful?

    This one is nice and easy, yay! You are not the only one who desires this. In fact the first ever modded item achieved exactly this and still exists: https://github.com/MovingBlocks/Terasology/blob/develop/modules/Core/assets/prefabs/mrbarsack.prefab "give mrbarsack" in the game console should...
  6. Cervator

    Featured Architecture, roadmap, v2 and v3, play test for June with Alpha 10, GSOC, DestSol ...

    Lots of things going on, would be another way to put it. GSOC has started properly, yay! 9 students going full speed and blog posts are already popping up. See its sub-forum for details The big Alpha 10 / engine v2 release is targeted for the beginning of June, even if it won't necessarily be...
  7. Cervator

    Architecture review / planning for engine v3 and beyond

    Alright, I'm not going to expect high attendance at the meeting, but after noticing Josharias committing to what I think is 6 am his time I can't leave him getting up early in vain ... :D So we'll get an early start Sunday, but no obligation to make the earliest time entry in the poll (about...
  8. Cervator

    Suggested Roles - helping out regularly in small ways

    Bump - as just noted over at https://forum.terasology.org/threads/architecture-review-planning-for-engine-v3-and-beyond.2176 I'm back at trying to do something with this. The renamed Trello board at https://trello.com/b/E6PfiSX8/roadmap-and-volunteers is now public and also set up to be our...
  9. Cervator

    Architecture review / planning for engine v3 and beyond

    Maybe architecture meeting Sunday: fill out this poll if interested / able to make it. DS stuff at its conclusion, maybe. With engine v2 just about out the door I've been thinking about architecture and trying to sort out what we should try to prioritize for when. Started this some time ago...
  10. Cervator

    GSOC 2018 - done! Summary blog posted

    Okay, I've just finished a write-up on GSOC process structure from an org admin perspective that I hope will be useful, and have applied it to our shiny "new" roadmap and volunteer tracking Trello board (which isn't actually new, and has gone through several redesigns without really having been...
  11. Cervator

    GSOC process documentation

    Just renamed this thread and stickied it to use for more GSOC process docs, beyond mentor roles. I've added a new big wiki page on the overall process of handling an accepted project from start to finish and beyond: https://github.com/MovingBlocks/Terasology/wiki/GSOC-project-structure This...
  12. Cervator

    Tip on Luminance

    Interesting! There is a somewhat tricky area when you have an entity at a given block position, and then switch the block. Similar situations occur when trying to do stuff like plant growth (switching the growth stage indicated via block). We may need to clarify how to best do that and/or fix...
  13. Cervator

    Factorio Community Event

    That was fun, thanks for keeping the server up a bit longer than expected :-) Wish I had taken some screenshots to remember how some of the things worked. Those main conveyor belts were very impressive and I still have no idea how the computerization to make alerts when they ran low worked. Did...
  14. Cervator

    Tip on Luminance

    Hey @bmpcardoso :-) So you've come across two distinct lighting approaches: Block light based on the block attribute "luminance" - this is the oldest system and probably just adds to the block light per block space then the renderer takes that into account. It is always global to a block type...
  15. Cervator

    Featured Next play test(s?), GSOC updates, DestSol, v2, more mergers ...

    Busy times these days! Will try to be brief: Next weekend Saturday May 5th is our scheduled play test and should help get some more GSOC student/mentor/project stuff going Speaking of playing things we have a Factorio server running until maybe Tuesday sometime. Come check it out! Then build it...
  16. Cervator

    Designed a new GSoC mentor page for the website

    Still taking me a while to catch up with all the things :-) This looks nice and I'm curious how a similar page would look for the projects themselves. Like an overview on the "front" of the card including single number links to blog posts and maybe some more info on the "back" of the card like...
  17. Cervator

    Summer of Code Destination Sol Community Project

    While we didn't have the slot count to fit @manas96's GSOC 2018 proposal for applying Gestalt's entity system library to Destination Sol over this summer we've seemingly got enough community activity to maybe do it as a more casual community project. I'd like to find out who might be interested...
  18. Cervator

    GSOC 2018 - done! Summary blog posted

    Some suggested guidelines for working the projects over the summer. Feedback and ideas appreciated. Thanks to @oniatus for writing up a bunch of notes on this topic earlier, some stuff is copy pasta :-) Ideally students should follow similar approaches, not so much because it is bad to diverge...
  19. Cervator

    Factorio Community Event

    I managed to connect, version this time is 0.16.38, pick under Betas :-) Nice map!
  20. Cervator

    GSOC 2018 - done! Summary blog posted

    Edit: Summary blog post is up! Congratulations to our students for 2018! We got 9 slots this time out of 12 we were strongly considering, so there were some hard choices to make. There were also other great proposals we just couldn't dig up enough mentors for. Still I appreciate all the...
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