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  1. msteiger

    Modularize flower generation

    Very nice work, glasz. I wonder how we can integrate this into the game. If I get this right, you create 2D textures using python code. Is that correct? Anyway, we could create a new Flower module and put a large variety of plants in there. What do you think? There already a few examples...
  2. msteiger

    Implementation Tasks

    The implementation of area-based is complete now: We can now start working on area-based quests! The event write text to the console. Maybe this could be done for the quests, too? Any progress on the Quests/Tasks modules?
  3. msteiger

    Inactive Miniion

    I'd greatly appreciate if the Crops module was updated. Now that basic terrain recognition works, we could try to place some farms in the countryside. Obviously, farms look better with crop fields around them. So please let me know when there's news about that :) Similary, I wonder if there...
  4. msteiger

    Enforce usage of LF line endings

    I agree with you guys - we (the eclipse people) wait for a fix for this silly bug for ages now. There is one, but it is stuck in the review-queue. The checkstyle workaround works fine for me - if you (in particular @mkienenb and other eclipse users) don't have problems with that, we should leave...
  5. msteiger

    Enforce usage of LF line endings

    Today, I had to realize (again) that line endings were inconsistent ( thanks Cervator for the hint ). This is basically impossible using git or msysgit, but the git version that comes with eclipse (it's egit which is based on jgit) ignores a few configs (unable to resolve system config which is...
  6. msteiger

    Proposal: moving math stuff to an independent repository

    I get it now. There's probably no perfect way to solve this. To me, the logical step would be to setup a sidekick-project and implement a few classes/methods/tests to get a feeling for it. This would also be a nice opportunity to try out google's micro-benchmark suite Caliper (at least for me)...
  7. msteiger

    Implementation Cities

    Lakes (at least those that are completely within one sector) can now be properly identified: The shape boundaries are simplified without loss of quality / information. Note: there's a separate thread "Contour Tracing" in the "Developer Portal" on that topic.
  8. msteiger

    Proposal: moving math stuff to an independent repository

    I'm trying to put the idea into code, starting with a const interface that might look like this: interface Vector2ci { public int getX(); public int getX(); } extended by a non-const implementation like this: class Vector2i { public void setX(int nx); public void setY(int ny); } Now...
  9. msteiger

    Archived File endings

    Sorry! This issue has been moved to github: https://github.com/MovingBlocks/Terasology/issues/809
  10. msteiger

    Je n'arrive pas à quitter l'inventaire

    Je crois, qu'il faut taper ESC pour fermer, non?
  11. msteiger

    Minecraft/cuby styled models

    Can you make it * walk in a straight line? * turn around an arbitrary angle?
  12. msteiger

    Request for code: Contour tracing

    I've started to work on that one myself. First results are promising: It iterates over the area on a per-sector basis looking for a block to start with. In the next step the Moore-neighborhood (8 blocks around) is analyzed and the cursor moves along the border. Difficult to handle are areas...
  13. msteiger

    Archived File endings

    I was quite surprised to find that .jpg was not supported. In particular for larger textures such as background images (the current one has 4,1MB) , it might be quite valueable. Currently, TS uses Slick2D or more precisely, Slick-Util. Is there a reason for *not* using AWT which comes for free...
  14. msteiger

    Implementation Cities

    Disclaimer: this is not more than a mere preview - quite a few things (roads for example) do not yet respect blocked terrain. I'm pretty sure that there's something wrong with the reflections on the water surface. Should I file a bug or is this already known?
  15. msteiger

    Proposal: moving math stuff to an independent repository

    In my humble opinion, commons.math doesn't contain that kind of math we need :-/ I'm using java.awt and vecmath which I find painful to use, but they work very well and bug-free. I've looked into JTS (stalled since 2006) and javaGeom (not sure, but I think it's dead). The former focuses on...
  16. msteiger

    Proposal: moving math stuff to an independent repository

    I wonder what happened to the code! It sounds as if at least some classed existed somewhere. I'm asking because I really don't like working with vecmath (public mutable members, many missing methods, etc) .. It would be great to have at least some basic geometric interfaces such as Point...
  17. msteiger

    Request for code: Contour tracing

    I was wondering, if someone was interested in writing a contour tracing algorithm. Why? Most terrain generators do not really know what they're doing. The oceans, lakes, mountains they create are the result of pure randomness. This makes it necessary to identify the structures _after_ they have...
  18. msteiger

    Request for code: Bresenham-Murphy line drawing

    Heya, I was wondering if someone could help me out here. For the town generation module, drawing straight line segments is required to create town walls, streets, and so on. This is often achieved using the Bresenham algorithm. However, for lines with a thickness > 1, Bresenham doesn't cut it...
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