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  1. Cervator

    Featured Alpha 8 is our biggest release ever! Right as GSOC ends

    I won't be able to do the release justice with a single post, and nobody would read it anyway due to the length :) Here I am simply going to highlight a few very visible changes and do an overview of new modules. The engine changes are massive but may not impact content as much as module...
  2. Cervator

    Cooking SuperModule

    All sounds good to me, with one potential quibble - might just be not fully understanding something yet :) I think the distinction between what's edible flora/fauna or not is too arbitrary to serve as a module border. The moment somebody adds an inedible gravel golem (or a more comparable...
  3. Cervator

    GSOC 2017 - finals & results - 10 projects!

    And GSOC 2017 is in the home stretch with all work completed! Right now mentors have a few days to finish final evaluations, while the students have already completed theirs. Results will be announced September 6th. And such results - so much work has been done over the summer that it is hard to...
  4. Cervator

    Intro Greetings from Thomp098!

    Welcome! :-) Anything in particular you're curious to work on?
  5. Cervator

    Architecture discussion for v3 [engine split / engine-libs]

    Absolutely agreed on the utility angle - more is needed to sustain split-repos. And it is doable too, the delicious luxury of "groovyw module recurse JoshariaSurvival" to then get every single JS module in source form in one go... yum :) A super build probably would be slower than current, but...
  6. Cervator

    Architecture discussion for v3 [engine split / engine-libs]

    Okay, I think I understand you better now then. You want "engine-libs" to be like "facades" with subdirs being entirely independent sub-projects / modules (in IntelliJ speak, not Terasology speak - but perhaps also in Java 9 speak). That helps split everything apart and you more readily can...
  7. Cervator

    Architecture discussion for v3 [engine split / engine-libs]

    Disclaimer: Everything IMHO and possibly sleep deprived rantings :-) Good stuff and agreed :-) I still have a v2 architecture/goal post floating around in my head to post sometime + set up related GitHub projects and such. I think the focus there should be finalizing the game logic foundation...
  8. Cervator

    I've made a mod that implements a new faction, planet and boss into the game

    Bump - @CodeQuaZar would you be up for preparing this for official inclusion in the game? We just merged the new organic faction @AonoZan prepared :-) Probably @vampcat can help with it sometime
  9. Cervator

    Intro gerbilOFdoom - looking around

    Belated welcome @gerbilOFdoom ! :-) Your interest is shared by plenty of us - have you checked out the DynamicCities module? There is some existing market simulation that could be expanded into other types of simulation, including effecting the growth of the city more. Could also involve...
  10. Cervator

    Organic Faction

    PR has been merged! Working great in the latest version :-) We need to improve the faction code so we can get some more fighting going but very cool to see the new stuff in-game
  11. Cervator

    I've made a mod that implements a new faction, planet and boss into the game

    Yikes what a boss! Yeah very nice work. Would love to see that updated to run as a new school module :-)
  12. Cervator

    WIP Metal Renegades - wild west meets robots

    I think that tutorial would be hugely useful in general, not only for @metouto to have something to learn and do :-) The modularity piece sounds great and a robot like that is a perfect candidate. Dooooo eeeet!
  13. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    In other news we brainstormed terminology a bit and thought "Zone" would work better than "Surface" for that concept. "Surface" might too easily call to mind the entire surface of, say, a planet, or get confused with simply referencing the surface of a world. But the concept actually calls for...
  14. Cervator

    from jbullet to libgdx bullet wrapper

    Great to see this making so much progress! I'll yield the floor to the more physics minded individuals though on helping puzzle out further details :D Pings going out to @Immortius @Skaldarnar @Josharias @Anthodeus @Shine @niksoc @Nihal Singh and I'm probably missing more. Betting there'll be...
  15. Cervator

    Tutorial: Unit Testing Intensifies

    To bump this thread with a recent additional tool there is now also https://github.com/Terasology/ModuleTestingEnvironment by @kaen :-) In short let a unit test depend on a test environment class from there and it can load up a given set of modules and effectively start a headless server then...
  16. Cervator

    Игра крашится во время создания мира

    [Google Translate] Приветственный привет Похоже, что у вас несколько версий некоторых модулей: ... 13:24:43.245 [main] INFO o.t.module.ModulePathScanner - Discovered module: AnotherWorld-0.2.0-SNAPSHOT 13:24:43.248 [main] INFO o.t.module.ModulePathScanner - Discovered module...
  17. Cervator

    Resolved Black Screen on world load

    Thanks for sticking with it till it worked :-) By using the exe instead of the launcher do you mean you downloaded the game itself as a zip and then ran it? It might be that an older stable release you got via launcher had some graphical issues resolved in the latest (and much never) dev build.
  18. Cervator

    Problem can't assign controller input

    Heya @BigDirty1985 - the controller support isn't very mature yet, alpha and all that. I have trouble getting it working more than minimally myself and we need somebody to help with that part of the code to improve it :-) Ever done any Java developing? :D
  19. Cervator

    Implementation ModuleTestingEnvironment -- Integration testing with in-process Engine objects

    Awesome documentation and functionality! Engine PR has been merged and the unrelated issue fixed as well :-) Now just need to get the module added properly :D
  20. Cervator

    GSOC 2017 - finals & results - 10 projects!

    Bump! Based on this thread it may seem like we're having a quiet summer, but that's far from the reality we live in :) Last week for example saw about 3000 messages on our Slack (some of which are visible via our new chat bridge to IRC and Discord), there are student blogs all over the place...
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