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  1. Cervator

    Kotlin Modules?

    So two potential things to investigate here: Our engine's sandboxing will wall off anything not inside a module or on the whitelist, with the usual result being a NoClassDefFoundError - see https://github.com/MovingBlocks/Terasology/wiki/Modding-API for a bit of added detail. So probably you...
  2. Cervator

    Architecture discussion for v3 [engine split / engine-libs]

    Another popup thought on the topic: maybe this could help split apart the growing monolith that is the menu language file. The bigger it gets the more unwieldy to handle - maybe it would make sense to chop it into smaller groups, even if that means a few more components in Weblate (not that we...
  3. Cervator

    Pending Module dependency resolution failed

    Ah-hah! I can replicate from the Alpha 8 zip now as well, yet it works perfectly fine when running from source or a very recent dev build. We must have fixed it already and it stick out for Alpha 8 testing since mostly everything useful is already shipped with the game. There is no logging...
  4. Cervator

    Pending Module dependency resolution failed

    Oh, that might be one of the unofficial / third party distributions then. And may be out of date or weird :-) There isn't a specific Linux version, the general zip we release works everywhere: https://github.com/MovingBlocks/Terasology/releases For some reason that I cannot remember we put the...
  5. Cervator

    Pending Module dependency resolution failed

    Huh, those logs seem odd. The second one has an 18 second gap and then the game just dies? No logging specific to actions you're taking in the UI and nothing in the game other than the bit about dependency resolution failing? You seem to have an odd version of the game. It is lacking version...
  6. Cervator

    Really really big worlds?

    Great! Please do let us know what you find. I'm very curious about where we can optimize as I do want to see huge worlds sometime. One of our Google Summer of Code projects was on a concept of Sectors, which is meant as another new organizational layer that MC lacks, to help support bigger...
  7. Cervator

    Really really big worlds?

    Hey @Matt Helliwell - good questions! To my knowledge nobody has tried yet to generate such a vast world, so I'd be curious about the answers myself :-) Our worlds are stored a little differently, but I don't know if more efficiently or not. For us you'd end up with a ton of tiny little chunk...
  8. Cervator

    Pending Module dependency resolution failed

    Belated hello there - did you ask this on IRC or GitHub as well? I seem to recall a similar question coming up recently. It would be interesting to dig deeper into this one if it still happens. Our meta server (helps module downloads) was briefly unavailable a while ago, maybe the timing was...
  9. Cervator

    Resolved Automatic Backward Movement

    That's a peculiar one, seems a case of something mapped to moving backwards being stuck. Is this something that happens every time? Do you have a game controller of any sort hooked up? Which version of the game did you run? Usually having a game controller hooked up can cause this sort of...
  10. Cervator

    Architecture discussion for v3 [engine split / engine-libs]

    Tiny side note while I'm getting exposed to some things of interest at GitHub Universe: the new "code owners" feature might work well with these kinds of sub components if they remain in a single repo. Essentially you have a config file in the repo that declares specific dirs to be "owned" by...
  11. Cervator

    Featured 6th birthday! Play test to celebrate on October 7th

    Technically we're 6 years and a day plus change at this point, but close enough :-) Usually we try to celebrate with an event in late September, but my schedule is a little out of whack these days and I'm still poking at a little surprise I'm hoping will be ready in time. We also have our...
  12. Cervator

    Intro Hello, I'm Aaron

    Ooooh Cygwin. Yes, I wouldn't put much faith in that working honestly :-) Terasology's internals tends to use virtual file systems and other fun things, Gradle organizes file collections, and so on. Running that wrapped in Cygwin is probably likely to run into pathing issues like what you...
  13. Cervator

    Intro Hello, I'm Aaron

    Appreciate the kind words! We still have a long way to go to improve our documentation and responsiveness, but at times we do decently :-) For module work if you're interested in a given module that isn't hugely active we often just hand out push rights to the repo so you don't have to worry...
  14. Cervator

    Implementation FlexibleMovement and FlexiblePathfinding

    Still haven't had a chance to really dig into this one, but I did come up with what might be a variant move mode that would be interesting: ceiling walking ;) Essentially regular walking, but on ceilings. Only able to slide "down" one block increments (or configurable / dynamic based on size...
  15. Cervator

    Intro Hello, I'm Aaron

    Hi @Aaron Harris and welcome! :-) I just checked out the PR, very nice work. The Checkstyle issue is because whatever way you run Checkstyle is picking up a JRE on your system PATH rather than an SDK (as visible in your visible path there). You can install the Checkstyle plugin for IntelliJ to...
  16. Cervator

    Crash Crash on start playing

    Hi @sina - I'm afraid your video card is not good enough to run the game: 12:14:33.469 [main] ERROR o.terasology.engine.TerasologyEngine - Failed to initialise Terasology java.lang.RuntimeException: Can not initialize graphics device. ... Caused by: org.lwjgl.LWJGLException: Pixel format not...
  17. Cervator

    Design New conceptual layer: sector (plus musings on multi-world/node)

    Just randomly digging around in the forum reminded me I posted this other thread about 2D mapping possibly using Tiled. Dunno if that might relate here as an option to help work on surfaces/zones in a more static world. Wanted to post the link here to have it handy.
  18. Cervator

    GSOC 2017 - finals & results - 10 projects!

    Results have been announced and I'm happy to say all 10 students passed, with all kinds of great work having come out of the summer :) That concludes the majority of GSOC for 2017, leaving just the Mentor Summit in October where we were actually invited to send three delegates rather than the...
  19. Cervator

    Cooking SuperModule

    Added a GitHub project board for this and a card in Trello for organizing updates ... :D (Experimental stuffs...)
  20. Cervator

    GSOC 2017 - finals & results - 10 projects!

    Alright, Alpha 8 is released, all GSOC projects are fully evaluated, and other than final results and the Mentor Summit GSOC is officially over! :-) However, that is not the end for all the stuff that came out of these awesome projects. You need to "strike while the iron is hot" and we're...
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