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  1. eleazzaar

    Inactive Crafting

    Yeah, TS has made good progress in that area. If MC and all it's clones didn't exist yet, that would be a sufficient fun level to attract a crowd and sustain development. But with so many voxel game out there that do about as much or more, more fun gameplay is needed to reach the critical mass...
  2. eleazzaar

    Inactive Crafting

    I'm not a coder, but i have been an observer and closely involved in a number of game projects. (see my brief bio) I don't know everything, but both from the inside and outside, i've seen projects succeed, and seen some die, and some very slowly plod on. For a number of years i've been very...
  3. eleazzaar

    Inactive Crafting

    That's not what i'm getting at. Good multiplayer design and good single-player design are often in conflict. Most obviously: the irregular time-speed that's so convenient in many single player games, but doesn't work for MP. If a game has both SP and MP, usually one or both modes is gimped a...
  4. eleazzaar

    World Generation

    It doesn't have to be, and probably shouldn't be that kind of centered-on-the-sun, and 1 AU radius ring world -- A.K.A the classic Niven Ring. That's not a limited map in any practical sense (for file size or player exploration). What's needed is a "little" ring on the scale of a planet or...
  5. eleazzaar

    Inactive Crafting

    Wait, so is Multiplayer just something that hasn't been implemented yet, or something intended for a totally different game mode that may be added later?
  6. eleazzaar

    World Generation

    I'm not the least bit angry or offended, and i haven't got the feeling that the other participants are either. I think discussing the implications of these geometrical oddities is fun. :) Dei's concern is a legitimate thing to raise, though probably based on a misunderstanding of how...
  7. eleazzaar

    World Generation

    Don't forget that sometimes the player will be at the top of a tower and should be able to see the whole thing. Beyond the edge of the fully rendered zone blocks should be seen nearly from the side. My fear is that the transition from thes edge of the local world to the ring would look pretty...
  8. eleazzaar

    Inactive Crafting

    That i agree with. If you try to make crafting mirror nearly too exactly the actual process of making something you'll get sucked down the rabbit-hole of endless complexity.
  9. eleazzaar

    World Generation

    That part doesn't matter. To all practical purposes of a person on the ground E & W, or SW & ASW operate the same way on a globe or ring world. I'm not concerned about that. As to N & S, you are right, i was thinking about it the wrong way. Viewed from the outside, any edge you designate as...
  10. eleazzaar

    World Generation

    Yes, i agree and understand. That has a certain appeal, but you would need to have a way to move in zero G, otherwise you would be stuck. For more coolness, make the other side of the world totally different-- i.e. as different as the nether, an opposite world or something. Hah! that's very...
  11. eleazzaar

    Inactive Crafting

    Well, that certainly lessens the importance of efficiency -- assuming that your minions can craft stuff without guidance/supervision once you get them started. If not, you are just trading one kind of inefficiency for another. On the other, you don't need a slow crafting system to encourage or...
  12. eleazzaar

    Inactive Crafting

    Why? It's not as if Minecraft copywriter the term, or even gave it a new meaning. "Crafting" is a common game term long before minecraft came along. There's the difficulty and also the time required to get your end-product to consider. It took 7 mouse-clicks to make a pickaxe in MC, plus a...
  13. eleazzaar

    World Generation

    What is this a response to? I don't see how it applies to the last few posts.
  14. eleazzaar

    World Generation

    Sounds, clever, but remember, this is a bit more complicated than pac-man where when you hit the edge, you teleport somewhere else-- the map grid needs to lay down flat next to each other at the edges without any wrinkles or oddities. In this case, if i'm visualizing things right-- to make that...
  15. eleazzaar

    World Generation

    I agree, trying to make a spherical voxel world has few upsides, and some significant downsides. There's no particular reason that a Terasology world should be shaped in the form of earth anyway. Ringworlds are very cool, though possibly processor intensive-- even if the far side that you can...
  16. eleazzaar

    World Theme and Backstory

    Hmm, an "in Pain" expression should probably be added to the short-list of useful expressions. "in Pain" could flash on NPC and PC's face whenever they get hurt. The expression might stay when the entity 's health points were below a certain threshold. Except in most cases you can't simply...
  17. eleazzaar

    World Theme and Backstory

    Sounds like a bit of overkill, don't you think? If we do 3 or 4 expressions-- something like: Happy, Neutral, Angry and maybe fearful-- that will be going beyond most games. There's little or no overlap in these expressions that would justify spitting the face into multiple parts. Accomplish 3...
  18. eleazzaar

    World Theme and Backstory

    Feel free to split if i'm taking this thread too far off topic. Speaking of expression, here's a graph i did for another abandoned game project. It charts the NPCs reaction to the player based on 2 axes.
  19. eleazzaar

    World Theme and Backstory

    Heh, they don't have to be giant MyLittlePony or Chibi sized glistening eyes to work -- just big enough that you can distinguish expressions from a reasonable distance. Minecraft-sized 2 pixel eyes aren't enough, unless you rely on props like red glowing eyes = angry. 32x32 pixel faces are...
  20. eleazzaar

    World Theme and Backstory

    Interesting thoughts. I've only dipped my toes in DF, so i'm not very clear on how much autonomy the dwarves have. My impression is that it is loose/indirect, and control of "minions" in this game is generally intended to be loose/indirect also. My use of the term "minion" wasn't meant to...
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