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  1. eleazzaar

    Per-block data storage

    Limitations force you to make choices. The way i look at it, having to grapple with the constraints of practicality is what makes game design interesting and challenging. :D
  2. eleazzaar

    Per-block data storage

    It would be great if plant growth could be simulated for the time when a chunk is inactive If you have volumetric water, ever having any infinite sources, even temporarily could be extremely dangerous. Dump a bucket of water on the top of a mountain and log off. Some one else at the right...
  3. eleazzaar

    Modding terminology!

    The first two seem to be only different in quantity not quality. I don't think it is very useful to make different terms simply according to the amountof content. Assuming TS is a success, there will be things with one new or altered block, all the way up to things with hundreds or thousands of...
  4. eleazzaar

    Per-block data storage

    As cool as a semi-realistic hydraulic cycle would be there are some huge obstacles. Unless you keep the whole world active and running in memory, you could have a long river dry up for instance, because the mountain where it originates is not in active memory, and thus not getting any rain. A...
  5. eleazzaar

    Per-block data storage

    That sounds more satisfactory to me: Trees (or other plants) when growing have a chance of converting "fertile soil" blocks into "soil" blocks. "Soil" blocks don't produce as much (or as quick) growth, and in turn can be converted by plants into "poor soil" blocks -- which support much less...
  6. eleazzaar

    unified graphic style

    I think it would be wise to keep thing pretty simple and blocky -- if not necessarily exactly as minimalistic as mine craft. Maybe the characters should have articulated elbows and knees. I don't think they should have articulated hands and feet, let alone fingers. Blocky, simple forms are...
  7. eleazzaar

    Inactive Miniion

    Some ideas for the near/medium term basic core behaviors for minions. Obviously pathfinding is the core ability, which will be needed for everything else. But beyond that: * Avoidance: Ability to avoid walking off dangerously high ledges, and avoid walking into damaging blocks (fire...
  8. eleazzaar

    Animals and races

    In that case you should type "ideaTorrent" into your browser's search bar and see what comes up.
  9. eleazzaar

    New community portal online!

    Looks spiffy!
  10. eleazzaar

    Another Scale: Differentiating from MineCraft

    Well jumping across pits and so forth would always be useful. If by "too tall" you mean for an average person simulated with strict realism, then yeah-- though the average person wouldn't be stopped by a wall ~ 2/3rds their hight. Assuming it is nice and flat on top. You would use arms to...
  11. eleazzaar

    Inactive Books

    If there are default books, then i think they should be part of the game-mode/mod or whatever you want to call it, not the core. If i'm playing a DF-style minion-village game, i don't want to have books randomly filled with the lore of a DK-like mod, or the development process. As a stop-gap...
  12. eleazzaar

    Inactive Books

    From another thread where it was less topical: I was assuming that the opposite side of the block would show the same books -- otherwise you aren't saving any block IDs. :arrow: In thinking about the player making a shelf, then actually writing a book (even if it's just a couple pages worth)...
  13. eleazzaar

    Inactive Creature Definitions

    Should this topic be split? It's kinda confusing to have future minion speculation and current beginning minion implementation all mixed together. And at the risk of answering some of woodperson's interesting questions, the next step might be to take the features/behavior/gameplay implied by...
  14. eleazzaar

    Inactive Miniion

    Maybe to encourage minions to work on something in particular, you could place a cake in the area. (or whatever kind of special food bribe makes sense for the minion, for dwarves, probably a keg) That could be a "next step": making minions attracted to certain kinds of blocks
  15. eleazzaar

    Inactive Creature Definitions

    Feel free to abbreviate/shorten, if it's a pain. I'll answer to anything recognizable ;) Apparently, i'm not participating in your exercise, if no answers are ever allowed. I've no wish to hinder your exercise, but i think it is more profitable to try to answer interesting questions. Some...
  16. eleazzaar

    Inactive Creature Definitions

    I agree with the direction of overdose's serious post. I.E. you control the minions indirectly by placing flags, markers, signs and/or defining zones. Woodspeople's questions tend to assume an RTS-type direct control, very limited initiative sort of minion interaction. That sort of method...
  17. eleazzaar

    World Generation

    Food for thought... * Should the worldlets all be of the same size or vary? * Should the worldlets have a single biome, a few biomes, or usually have all biomes? * Should the player be able to build shortcut portals to known worldlets, or should he even be able to build portals to unknown...
  18. eleazzaar

    World Generation

    Procedural suns, moon, stars & planets!
  19. eleazzaar

    World Generation

    I agree with one of the commenters in the article-- Theoretically infinity sounds cool, but what makes it interesting in practice, is being able to go out and discover new and interesting things. An infinite amount of very similar terrain isn't very interesting. A large number of finite (small...
  20. eleazzaar

    Inactive Miniion

    Lots of spoken clips can be problematic for an open source project. Not only is spoken audio less editable than visual art or code, but the player base of a project like this is likely to be highly international, just English doesn't really cut it. I'd recommend using "speech bubbles" with...
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