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  1. overdhose

    Video: Rendering update

    The applet works for me now. Only thing I noticed is the console not accepting commands for me now.
  2. overdhose

    Video: Rendering update

    still a prob with the applet on my beast, creating a new world the applet crashes within the last 2 percent of forwarding the world. Missing jboss dependancy on dev :D will look into that What I like most about the current build is that it runs a lot smoother on my system all of a sudden...
  3. overdhose

    World Lore Archive

    just some thoughts, would be nice to tie in some game mechanics with the lore, like what happens when you die etc. If the world returned to a pristine state, then you aren't really dealing with a post apocalyptic world. What would be more interesting but a lot more work is to actually initiate...
  4. overdhose

    Changes with build 192 & friends (Immortius merge)

    help blockList is not a real groovy command just typing help should guide you the way though :P
  5. overdhose

    Procedurally varying fog

    strange, ignore my comment about not getting fog, must have been a problem with my machine this morning, I reloaded the world I created and had fog from the moment it loaded but yeah the glitches remain.
  6. overdhose

    Procedurally varying fog

    did find some errors : INFO: Loaded shader:engine:genericmesh jun 19, 2012 7:09:59 AM org.terasology.rendering.assets.Shader verifyCompile INFO: 0(76) : error C1008: undefined variable "smoothTriangleWave" 0(89) : error C1008: undefined variable "smoothTriangleWave" 0(90) : error C1008...
  7. overdhose

    Procedurally varying fog

    Like I said : I tried all settings :p which is strange, because the second screenie is on ugly, so it shouldn't show fog all together then
  8. overdhose

    Procedurally varying fog

    might be a problem on windhoze / my machine but this is what I get when I launch the applet, I tried different settings but they all had the same result : *update : quickly fetched last commits and merged dev, same deal, I don't get fog :( maybe a problem with nvidia / directx / amd ?
  9. overdhose

    FAQ submissal

    a couple ideas : How do I create a model for Terasology? What are the export settings for a model? How do i use the minion bar? How do I create a mod for Terasology? How Do I change key bindings? How do I use / open the console? and yeah : How do I slap minions around? :devil:
  10. overdhose

    Changes with build 192 & friends (Immortius merge)

    hmmm be carefull with negative ID's I remember part of the console not supporting it, namely the block list I think
  11. overdhose

    WIP models / concept art / creature system

    can't wait to see what you will cook up next, I have a feeling I'm gonna like it a lot, I hope the rest will to.
  12. overdhose

    Sub-block billboard plants

    nobody said anything about the plants, and if anyone did it was me and that's because it's a concept I don't plan on dropping, I just have no idea how to export the plants correctly at this point, I'm sure everyone is curious to see the result, even if it only was to secure their doubts.
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