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  1. overdhose

    Archived Client Settings (GUI)

    I'll include experimental options to enable / disable sound / music, think we had an issue open for that, can be moved to general settings later, I prefer not to interfere with existing things
  2. overdhose

    Archived Client Settings (GUI)

    Cervator edit: Added header, moved to Incubator Core Projects, marked as archived as we have newer UI threads Name: Client Settings (GUI) Summary: An options UI providing game settings and in particular custom key bindings Scope: Engine (and supports mods) Current Goal: Stabilize and add more...
  3. overdhose

    Archived Trees are hollow !

    yeah you give a whole new meaning to you got Cerved :P xkcerved to the rescue.
  4. overdhose

    Archived Trees are hollow !

    It takes practice to bang your head against walls, and some walls are really hard. It doesn"t stop some to bang against them anyway. You gain skill by practice. Cerv is the guy trying to have us bang our heads against hard walls :derp: edit : hach he beat me to it
  5. overdhose

    Monsters

    only dune game I ever enjoyed playing was dune 1. take one of those chopper things and explore the desert in search of camps and harvesters, build hydro phonics, expand population, train troops. + you had some adventure theme mixed in. I really would have loved it if they had kept the same...
  6. overdhose

    Item Component "usage" param

    yeah I was just wondering what direction you'll take this in the future. Like Will the enum ever have an impact on the code, and if yes, wouldn't it be wise to incluse a value called ON_BLOCK_AND_ENTITY with that in mind?
  7. overdhose

    Monsters

    if you gonna include worms you'll need harvesters (looks at the old dune 1 game copy he saved on his harddrives and feels like replaying it) Would be a nice idea for a remake : Terasology Dune
  8. overdhose

    Item Component "usage" param

    Have another weird question. Say you have an item that can be used on blocks as well as on entities, what would be the best way to achieve this? Currently, the usagetype is either ON_BLOCK or ON_ENTITY, I'd need to use both (ex : click 2 blocks to define a grid, then click on a minion to to...
  9. overdhose

    Miniaturization prototype

    and the fog see through bug :p Same bug when you select a glass panel and look through it... small detail but this way it's documented
  10. overdhose

    Miniaturization prototype

    alternative selection rectangle after second grid position selection:
  11. overdhose

    Miniaturization prototype

    the first "wall component" : 2X4 blocks at half scale, and a 4X4 windowed version, lego Terasology, to bad it isn't saved yet heh:
  12. overdhose

    Miniaturization prototype

    some toying around with the scale makes things interesting : try to imagine there are no purple blocks :flutterrage:
  13. overdhose

    Screenshots!

    this one was intended as a wink to Cervator, it became the perfect example of why his purple blocks are soooo annoying :P
  14. overdhose

    Screenshots!

    really like my new seed
  15. overdhose

    Archived Stone

    depends a bit on taste I guess... I like the terasology world, once you will start building in it you will really notice how you influence the world's balance once you interfere with nature.
  16. overdhose

    World Generation

    We actually have a proof of concept in the works I think (I don't know the status on it but we have an open issue in github https://github.com/MovingBlocks/Terasology/issues/233)
  17. overdhose

    halfway between the gutter and the stars

    halfway between the gutter and the stars
  18. overdhose

    Per-block data storage

    ooh I can't wait to actually create some rice fields in Terasology now :D wouldn't they rather get it from a different source, like plants and trees for example. Don't use 2 resources for everything.
  19. overdhose

    World Generation

    people don't explore minecraft because there is no incentive. Install a mod like millenaire and all of the sudden you will explore more : because the mod gives you incentive to do so. So if you want people to explore your world, give them incentive, that's all. And yeah, Immortius : any more...
  20. overdhose

    Miniaturization prototype

    looks mighty interesting, curious how many of those you can load :P
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