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  1. overdhose

    Inactive Candy Stuff

    hey I resent that... i make fun if my own shortcomings, no need to throw some oil on that fire. Anyway the oreos are easier to draw, and I plan to make a seperate book where you can try every animation as "emotes" for aselected oreo. Yes, the books fliter on a card component atm, but nothing...
  2. overdhose

    Inactive Candy Stuff

    rolling out a red carpet also takes time, at this rate I won't even have enough carpet
  3. overdhose

    Inactive Candy Stuff

    yeah listen if I would make something like this, it will look a LOT worse then whatever you make from it, trust me ; ). Just something similar to attack but with a tool of your choice is more then enough to toy around with, even if it won't win beauty contest... if not, I'll use the attack anim
  4. overdhose

    Inactive Candy Stuff

    Nice coreography. I don't know if you accept requests, but if you could also make a builder oreo with some basic building animation, that would be awesome.
  5. overdhose

    new icon.java proposal

    nudge Immortius, would this be an improvement? Assets.java: public static UIImage getAtlasTexture(String simpleUri, int x, int y, int size){ UIImage iconimage = new UIImage(get(new AssetUri(AssetType.TEXTURE, simpleUri), Texture.class)); iconimage.setSize(new...
  6. overdhose

    new icon.java proposal

    allright, still needs work anyway... while all seemed to run smooth, rendering it in first person is "not supported" atm ^^... I'll see if I can add it to the assets as proposed. But the extra pixels are welcome for some stuff, specially the books for example look a lot better. Now to make some...
  7. overdhose

    new icon.java proposal

    hey Cervator, I created a modified icon.java to better support mods, would be nice if you could let me know if this is acceptable for the main dev, I also removed deprecated code and still left an oldsize / newsize, for those that don't want to handle bigger icons, the card items use the new...
  8. overdhose

    Request Art request - mascot, logo, badges

    basic anim = tongue in, tongue out? :P I only have eyes for goo!
  9. overdhose

    Inactive Candy Stuff

    yeah I noticed them I'm preparing a red carpet to welcome them... On another note, I tried to come up with a decent way to use my own icon file (and use 32pix in the process) but I think I'll abandon that for the moment. It was an attempt to move even more code from core to mod, but I'm afraid...
  10. overdhose

    Inactive Three Tier AI

    ach settings.gradle was the last missing piece indeed... thanks I was pondering what I was still missing
  11. overdhose

    Inactive Three Tier AI

    hey esreja, did you create a subfolder called "\src\main\java" in your mods folder and a mod.txt file? Just guessing here at what the cause might be. nm looks ok I think the problem is in here for one : block.getposition() : block was defined within another if, which shouldn't be the case...
  12. overdhose

    Inactive Procedural Architecture Grammar

    will do that soon I hope. Or if not, at least plant a little seed of ideas
  13. overdhose

    Inactive Procedural Architecture Grammar

    uch that mod is my unrealeased sim-u-revamp mod :D
  14. overdhose

    Inactive Procedural Architecture Grammar

    /me is anxious to see how this will evolve... Just an early stage idea here, but I was planning to combine this with zone blocks so you could define a layout of a city and then have minions build it... given the available resources. Bit like sim city, you'd have a zoning tool that lets you...
  15. overdhose

    Inactive Candy Stuff

    nice minion lair... to bad they will eat it.
  16. overdhose

    Resolved modding problem, indirect reference

    using eclipse, as stated above. Anyway, launching Terasology it simply seems to ignore this issue all together and works just fine. Also keep in mind that these UI's were created quite a while back and as such might need cleaning / optimizing. But it works. Actually, I created an action called...
  17. overdhose

    Resolved modding problem, indirect reference

    ok while this error appeared, it was not what made me crash. It was a call to bulletphysics. Will change my code as workaround.
  18. overdhose

    Resolved modding problem, indirect reference

    tried to solve this myself, but not really my expertise here. first of all, maybe let me state I'm using eclipse atm, as I had it installed, not sure of that changes anything. anyway, loading the miniions mod project, I received this error : the prob comes from using UIImage (the gui...
  19. overdhose

    Inactive Modding Guide and API Docs

    Yeah it's ok it's my noobisch understanding that caused the problem really. I should have read this guide before I started poking things around again only to end up here after debugging through the modmanager. Anyway I'm just toying around a bit, possibly producing something usefull.
  20. overdhose

    Inactive Modding Guide and API Docs

    uch guys, I was looking at your modding api after figuring some stuff out through debugging :p and uch you claim: however looking at the mod / modmanager it seems it looks for a "classes" folder to determine if it has code or not, or a jar. So I was pondering what the correct way is now... or...
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