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  1. overdhose

    Growing plants ....

    I vote for an oero plant :D though I have o idea what it would look like :P
  2. overdhose

    Inactive Miniion

    finished some workd on the new book, will finish tomorrow:
  3. overdhose

    Inactive Miniion

    OK, the poppup window actually works pretty decently for the minion command item, without minion mode, what it needs now is to rework the menu that pops up and position it above the item in the toolbar, and set the mouse position on the default action (most likely the first button). As for...
  4. overdhose

    new icon.java proposal

    allright, pushed a simple solution, requires the use of a 256x256 atlas file with 16 pix icons... if someone could review https://github.com/overdhose/Terasology/commit/db5aab34354ae1b6bf6b08655ba270f42013620b
  5. overdhose

    books revisited

    Good news... well I'll postpone this a bit till then
  6. overdhose

    books revisited

    funny Immortius, the code you used is exactly what I tried, but the event doesn't even activate.
  7. overdhose

    new icon.java proposal

    for some reason, the above while not generating errors doesn't render the icons, so I must have overlooked something (most likely related to the size of the texture) . It's really starting to bug me now, it's a sidetrack, but I'm gonna work it out a bit more. I also overlooked the fact that...
  8. overdhose

    Inactive Miniion

    sure, I'm uch getting old and don't spend much time on irc and such, but if you see me nudge me... the only other thing I have is a google+ thing I barely use, and I do try to follow the forums which you can use to send me a messgae or invite
  9. overdhose

    new icon.java proposal

    I will keep the code to play around with, tried to fiddle with the assets method and combining a texture with a json file, but couldn't quite figure it out atm. Haven't given up, but not to mess up other dev plans or cause issues, I reduced the current solution to the option to use individual...
  10. overdhose

    Tweaking Chunk Storage

    there's always the option of an external monitor... if you can live with that solution.
  11. overdhose

    Inactive Crafting

    I have seen the craftplace parameter, that one speaks to my imagination... for now it's a boolean, but could it be that in the future you could have to specify what block you can craft in / on, making certain recipes bound to the type of block you activate, maybe even following Immotius logic...
  12. overdhose

    books revisited

    as for catching the filtering of the items that can be placed in it... I gave up :(
  13. overdhose

    books revisited

    playing around with the old book mod, trying to revive it... Cervator, I was looking at giving it a recipe, what do you think of this? (bookcase) "CraftRecipe" : { "recipe" : { bottom: [ "plank", "plank", "plank"...
  14. overdhose

    Inactive Candy Stuff

    just a small remark, not sure how to solve it, but as you might have noticed the oreos kind of float above the ground. I played around with the collision box height in CharacterMovementComponent to lower them to ground level, but if I lower the setting below 0.3f, they tend to disappear below...
  15. overdhose

    Inactive Candy Stuff

    i had noticed the Arraylist mistake. Many thanks for the AnimEndEvent, was just looking for that, telepathy++. Updated post to reflect changes
  16. overdhose

    Inactive Candy Stuff

    Allright, started to think a bit more clearly again, here's a new component I'm making: public class AnimationComponent implements Component{ public MeshAnimation walkAnim; // Different speeds? public MeshAnimation idleAnim; // combine with randomanims public MeshAnimation attackAnim; //...
  17. overdhose

    Inactive Candy Stuff

    more like good work Maternal, merely providing an easy way to show what was made. More will come soon, still plenty of animations left to show of, but I need to figure out where / how to incorporate them. Incidentally, the pony and the oreo have different walking animation files... maybe we...
  18. overdhose

    Inactive Candy Stuff

    finally figured out how to do this properly... old people and youtube *grins*
  19. overdhose

    Inactive Candy Stuff

    I added some components to your prefab, hope that's ok with you. here's the example of the builder prefab : oreobuilder.prefab
  20. overdhose

    Inactive Candy Stuff

    allright, I grabbed the mod and tested it. Will make an oreobook and show the results soon I hope.
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