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  1. overdhose

    mouse button behavior

    I have sinned a lot myself in that area :whistle: : I now have 3 mod button types for my ui : arrows, icon buttons and menu buttons (and a 4th one in making : radio buttons). Each one has it's own texture file, and slightly different behaviour. The icon buttons have a disabled state so they...
  2. overdhose

    Inactive Leap Motion Controller

    I could totally see my self slapping some miniions with that... very curious how much resources this eats for the pleasure of doing that
  3. overdhose

    mouse button behavior

    Well I started cleaning up a bit, added some more buttons to the minions ui and settings to the mod that are persisted, I'll see if I can come up with a menu design that could be used for this. Funny thing is the motion controller Cervator just received, but oh well...
  4. overdhose

    mouse button behavior

    No that's a possible way of doing things. One point I failed to mention, the radial could also free the inventory key. Could just as well have an option in the radial to open inventory. As for right click, it could be a default frob action if you really want that option. By middle mouse I...
  5. overdhose

    mouse button behavior

    I mentioned the 1 button solution because Cervator mentioned some platform which only had 1 button or so and wanted to create an ui compatible for that (Ouya or something of the kind) and if you read carefully, I only suggested to look at it as a base interaction way, and add additional controls...
  6. overdhose

    mouse button behavior

    hmmm that didn't take long, I could quote myself on that but I'll add this: does your laptop have a usb port? Will you now compare me to Nintendo because I require you to have a mouse, or mouse like input device? Did you know I have obtained free mice with purchase of other products? If your...
  7. overdhose

    mouse button behavior

    aye, just adding diversity to the right click. It's true that for chests it could be used as a way to open it, and even present a radial menu if button was held down long enough (radial with different options related to chest). Though if you ask me, the frob button could remain the way it is...
  8. overdhose

    mouse button behavior

    Cervator edit: the code as far as it got is in the miniion branch in @overdhose's engine fork (it is legacy-era so modules were still in the engine) Doing a bit of ui work for the miniions mod, I got into a chat with Cervator about radial menu's he would like to add to some tools. This...
  9. overdhose

    Cartoony Look

    I think you will always have people who like it and people who don't... I'd say let's make it configurable, but don't condemn it entirely because it doesn't suite your personal taste. I'd have to look at the code to be sure it can be optional, but I'd happily add some extra settings to the...
  10. overdhose

    Inactive Miniion

    hey, I looked a bit at the threading, and in the end just copied code from Immortius (from the growth simulator) to use a thread for generating buildings. Even though the operation isn't that heavy, and I know I still need to add some threadsafing to the classes involved (mostly...
  11. overdhose

    Inactive Holdings

    Hey, The current zone system is a vey basic way of doing things. TBH : just a few hours ago as I was defining a new residential zone, I started thinking to myself : man this needs work. But for now, it does the trick to provide "something", in the "good enough" category. I sure do plan things...
  12. overdhose

    Inactive Procedural Architecture Grammar

    I'm sure you will... I actually have a hard time concentrating on my thing now that I played with it. But I'm gonna hang on and finish the miniions mod before I stray. Just so they appear as a little community with some basic behavior.
  13. overdhose

    Inactive Procedural Architecture Grammar

    No interface needed :D I only need the block collection, which I will feed to the minions as a blueprint for houses they will build 1 block at a time while requiring the resources to do so. So I would define a zone as residential, your grammar makes a blueprint, and assigns it to a builder, the...
  14. overdhose

    Inactive Procedural Architecture Grammar

    heh no worries I made my own class based on your mod, what you see was executed with 4 consecutive /buildyummy commands who take an extra parameter without restarting, so as far as I am concerned they aren't hardcoded. I'll try my hand at changing the definitions a bit to suit my needs. I'd like...
  15. overdhose

    Inactive Procedural Architecture Grammar

    played around with this a bit... nice work. I like how you create a block collection, it's just what I needed as a blueprint base for housing. I made some yummy houses to see what they would look like when they got built. Time to get those oreon builders building...
  16. overdhose

    Inactive Miniion

    as I actually had a bit of content to play with, I'm finding some skeletons left and right, which I started dusting off as I encounter them. As things evolved a lot many times I started over with new worlds, hiding some of those skeletons. It's sometimes discouraging to see how many issues start...
  17. overdhose

    Screenshots!

    ki ga ippon no dojo... the dojo of the one tree if I remember the provided translation correctly
  18. overdhose

    Inactive Crafting

    uch I was using some crafted chests, but they all share the same inventory? Is this by design?
  19. overdhose

    WIP Player/NPCs models

    Not a blender wiz myself, tried before and lost quite a bit of time on it :P, which doesn't mean I ain't willing to give it a shot, but even then I'd prefer updating the oreons so they'd walk on ground as a test case to see if I could achieve anything decent. But so far I've been to busy with...
  20. overdhose

    Inactive Miniion

    decided to go with this atm, use at own risk :P
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