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  1. overdhose

    mouse button behavior

    it's a complete loss of mouse input, only keyboard still reacts. No cursor either, so it's as if you can't set focus to the game window anymore. usually to alt tab away I press escape, so the pauze menu shows, but I can't press buttons anymore. Last 2 times it happened I was tabing to gimp to...
  2. overdhose

    mouse button behavior

    ach, Immortius, you mentioned that the new lwjg would solve the alt tab issue, I'm experiencing the prob regurarly (and completely random) again, I thought it might have been because of the radial I was testing / making, but I was just testing the latest dev and alt tabbing a couple times I...
  3. overdhose

    mouse button behavior

    thanks for adding this so quickly, I'll leave in core just in case for now, this is the mod.txt now for miniions: { "id" : "miniion", "displayName" : "Miniions", "author" : "the root of all evil", "description" : "A prototype of summonable, commandable minions"...
  4. overdhose

    mouse button behavior

    well, for one I forgot to add "core", added it but didn't solve issue. I renamed everything to lowercase "oreominions" => got past oreominions and got an error on cakelie instead... checked everything again, all seemed ok, ran gradlew again and now it completed succesfully, not sure what...
  5. overdhose

    Cartoony Look

    1 error remaining for me : and just wanted to point this out : and this is the result of the error I guess :
  6. overdhose

    mouse button behavior

    that's why I had already changed the casing of OreoMinions and double checked the spelling, before posting the error. So unless it's acyaully another mod causing the erorr, i did use the "ID" of the mod and made sure it was in a similarly named directory, didn't have intellij installed but will...
  7. overdhose

    Cartoony Look

    just ran around at a surprisingly acceptable looking 15 fps (insane, moderate distance on amd apu A6) and I have to say the world of Terasology does look very captivating. Makes you want to leap forward a couple of years to grab a cpu from the future... Strange coincidence playing "no leaf...
  8. overdhose

    mouse button behavior

    I tested the dependencies and it worked... Selecting miniions enabled the other 4 mods by default. however I decided to run "gradlew eclipse" and ended up with following error : with --debug :
  9. overdhose

    Resolved Feb 2 download

    don't worry metouto, seems even a recent amd apu can't handle all the candy thrown around :(
  10. overdhose

    mouse button behavior

    wach nice... but it's the other way around as far as dependancies go ^^
  11. overdhose

    mouse button behavior

    interesting bit is that actually running with the idea, I noticed there are enough chevrons for each inventory slot... could use them as background for empty slots. stargate glyphs it does make pretty radials...
  12. overdhose

    Inactive Miniion

    there has always been a spot for stats, it just moved from the main screen to the sub menu with the other "minion dependant" commands
  13. overdhose

    mouse button behavior

    yeah when i said that miniions was now officially dependent on craft and grammar, I really meant "dependent". As for the unlearning, it comes quick, that's why I mentioned it, because every time I opened an inventory I would sigh when right click didn't close it. As for the explicit...
  14. overdhose

    mouse button behavior

    On the discussion of what the best use for single right click would be, I'd have to say now that it would become logical to have it close ui's. Once you become used to opening ui's by right click, and closing by right click, any ui that doesn't follow the same behaviour becomes "annoying" as you...
  15. overdhose

    Inactive Miniion

    Allright, with the radial menu at an acceptable level, I'm gonna redirect my attention to the miniions mod, to start I'm going to update the ui hopefully a last time (3 times a charm) to play a bit nicer with the radial, and really use the active minion ui more as a fixed part of the hud now...
  16. overdhose

    mouse button behavior

    there's a pretty stable version of the radial menu in my dev now, you can open the radial with either the middle mouse button, or by putting the radial tool (recipe : 2sticks and 1 dirt or get by F5 screen) in your toolbar and right clicking it. Not really used to gaming with the third mouse...
  17. overdhose

    Inactive Crafting

    Heya, to enable crafting from the radial menu I added an extra event to the craft mod in my dev and a listener in craftsystem. Hope you won't mind but I really couldn't figure out how else to do it. Just wanted to give you a heads up about it, in case it ever gets accepted /adapted.
  18. overdhose

    mouse button behavior

    say what you want, I'll make this optional in the minion settings, but I have a feeling many will enable this:
  19. overdhose

    Archived I'm back... with 3D and music

    do keep in mind the miniions require at least one animation, as you need to add an animation component to them (simpleminionai expects it atm, there is no non-animated version anymore), but you can assign the same animation to each entry. Might be another couple bugs like because of the way I...
  20. overdhose

    mouse button behavior

    came up with another idea, as I added 3 buttons around the center now, up opens menu, south east executes the default interaction with objects (like opening chests) and then I had one left and found a good use for it. It's used as a sort of wildcard, currently when you open a submenu it...
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