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  1. Adeon

    Multiblock mod

    And why the method getLastMatchingInDirection has infinity loop? o_O
  2. Adeon

    Multiblock mod

    Сan you explain the difference between an SurroundMultiBlockFormItemRecipe, LayeredMultiBlockFormItemRecipe and UniformMultiBlockFormItemRecipe? =(
  3. Adeon

    Multiblock mod

    Marcin Sciesinski, Josharias how can I use your multiblock mod? Does it works? Can you give an example how I should use it? Pls =(
  4. Adeon

    Problem Bug with the transparent mesh

    No, I set translucent true when I will select the object =) Immortius told me what genericMeshMaterial (specifically the fragment shader) has a bug that the alpha is always zero for textured mesh.
  5. Adeon

    Problem Bug with the transparent mesh

    The big black rectangle is youtube video =)- http:// www.youtube.com / watch?v=PZD9NSpHL88
  6. Adeon

    Design Wild West World (WWW) - module idea

    Yeah, good idea!!! Some things about setup trains on a "schedule" so that they run along tracks from town to town. I want to add signalling mod(now I'am trying to fix it). After this you can controll speed train or direction of the crossrail being in a distance =)
  7. Adeon

    Maintenance Signalling

    Marcin Sciesinski Can you rewrite your module for the NUI? =(
  8. Adeon

    WIP Player/NPCs models

    Ok, I will ask him to draw less detailed character =)
  9. Adeon

    WIP Player/NPCs models

    And why not? =) But What do you mean by "less blocky world"? =)
  10. Adeon

    WIP Player/NPCs models

    And yet - the more we describe the character, the better he will draw =)
  11. Adeon

    WIP Player/NPCs models

    The other day I met a painter. I told him about our project and persuaded him to draw the main character for the Terasology=) Here are early concept sketches:
  12. Adeon

    Implementation Rails

    Yeah, maybe it's a good idea. And I am taking your idea into consideration:) At the moment I devote much time to the basic elements like a train movement and the general concept of the module. Firstly I want to release something that could be played with:) And after this I will refactor the...
  13. Adeon

    Implementation Rails

    Wohoo!! New feature! The loco can pull the minecarts! =)
  14. Adeon

    Problem Bug with the transparent mesh

    If I set "transparent" option in the MeshComponent, then I will see the follwing bug:
  15. Adeon

    Implementation Rails

    Thanks =) I created the "pipe entity" like this: https://github.com/Terasology/Rails/blob/master/assets/prefabs/pipe.prefab "Pipe entity" is minecart's child. { "Location" : { }, "blockParticleEffect" : { "spawnCount" : 0, "initialVelocityRange" : [0, 0, 0]...
  16. Adeon

    Implementation Rails

    New update!:omg: Added a locomotive model:
  17. Adeon

    Archived Thread Prefixes and Labels

    I like this idea!
  18. Adeon

    Implementation Rails

    Admin edit: There is an updated thread Name: Rails Summary: A library mod that adds rail blocks and different types of minecart Scope: Mod (extra content) Current Goal: Fix some glitches =) Add new rail blocks, like a detector rail, a powered rail, activator rail. Add the support for the...
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