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  1. Nym Traveel

    Tasty Mega Post

    Good night :) You know, this is awesome - so much things nearly completed or with severe progress. Just :omg:
  2. Nym Traveel

    Mapgeneration

    Now on GitHub: https://github.com/nymtraveel/ClimateSim Total running time is now around 7 seconds but, meh... :rolleyes: I'll do some code cleanup probably this evening, feel free to play around with settings and stuff :D Edit: Code cleaned up, added utility :)
  3. Nym Traveel

    Mapgeneration

    Greetings, I just wanted to give a little update about what I'm doing right now: I managed to import the Heighvalues from the txtfile and get it into an array (well, thats a huge accomplishment :D ) (also rotated it on purpose to have a mountain belt going parallel to equator) Climate: I try...
  4. Nym Traveel

    Archived I'm back... with 3D and music

    I would put it also somewhere to the Jazz section. Very chilling and fine music. Somewhere in an upper class house this would definately fit fine :D
  5. Nym Traveel

    cannot run program git.cmd createprocess error=2 the system cannot find the file specified

    Have you set up git in intelliJ? You need to specify your path to git.cmd in File -> Settings -> Version Control -> git
  6. Nym Traveel

    GUI - where to put what?

    The fold out inventory can be centered, no problem :D Maybe I can make a little ae movie next week showing this in detail ;) Shift for running is kinda obligatory, nobody wants double tapping -.- Imho ALT/Option should be fine for switching. I'll stay out when it comes to modding interfaces...
  7. Nym Traveel

    GUI - where to put what?

    I was thinking of just showing the parts that are damaged/injured. Concerning Items: multiple rows would be cool, indeed. Only problem: you just have on mouse wheel. So either keys to scroll through one and wheel for the other or wheel and shift-wheel action to seperate (could collide with...
  8. Nym Traveel

    GUI - where to put what?

    As reading this i just had an idea on two things: Currently active item: If you play minecraft, your Itembar is static and your selectedItem-frame moves. So I thought why not turn this the other way round? Have the selected item in one spot and cycle the items around. Health/Armour: As we...
  9. Nym Traveel

    IntelliJ 12 has been released :-)

    The changelog reads nice :D I think this license would be available for all of us :)
  10. Nym Traveel

    Esa-Petri (Esereja)

    Welcome :D
  11. Nym Traveel

    Mapgeneration

    A sample heigthmap would be awesome! either 512 or 1024, doesn't matter ;) Then I could try my climate simulations (that sounds so wrong, "cheap way of setting temperature/humidity values for a heigthmap" is probably more fitting :D) on a real test subject :D Also we could start going into the...
  12. Nym Traveel

    More Noise generators for Terrain generation

    Hi there and welcome :D Couldn't look at the code so far, but the pictures and the text look promising ;) To summarize the current plans: We'll have the world map generated pre-play and based on this the actual generation of the map. So the heigthmap is there (modulus some more fancy...
  13. Nym Traveel

    First idea on climate simulation: failed!next one trying :D

    First idea on climate simulation: failed!next one trying :D
  14. Nym Traveel

    Archived Dropped items

    Sweet one! I umst admit i never played D1, but different outlines for different classes/tiers of items sound nice
  15. Nym Traveel

    Archived Dropped items

    Anyone played the elder scrolls? You can drop items and then carry them around. This would enhance the technique Cervator described. Maybe for intermideate solution: have the drop-key be chargable so if you just press it short you drop it but when you hold the key it gets thrown further. (or...
  16. Nym Traveel

    Archived Dropped items

    Then I'd totally recommend some sort of control mechanism - imagine we go 3d shapes and someone breaks a completely full chest. some hundreds of entities with full 3d shapes flooding the world (and trying to physically interact...) I'm just curious: how difficult would it be to say: if...
  17. Nym Traveel

    Archived Dropped items

    Difficult, indeed... Is this just planned for crafting or in general as a block breaks? For crafting, craftable things I'd go with the real 3d shapes but as Skaldarnar noted, it can become very processing intensive once there're more entities. Just for my interest: how difficult is it to keep...
  18. Nym Traveel

    Mapgeneration

    I updated the initial post, longer response tomorrow, too tired to think atm ;)
  19. Nym Traveel

    FrameRate bricht nach und nach ein O_o

    Good morning, There was a report about a very simmilar bug in the german forums yesterday. Updating to stable 17 achieved that framerate is now reset with restart of the game and doesn't drop much under 13 fps. ---------------------- Morgen zusammen, gestern wurde ein sehr ähnlicher...
  20. Nym Traveel

    Inactive Three Tier AI

    I'm searching for the "You're totally crazy but this could be awesome if implemented" - rate button...
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