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  1. Nym Traveel

    Chris' Music Showcase

    http://soundcloud.com/chriskoebke/tracks ;)
  2. Nym Traveel

    Hi, I'm Relee the Squirrel

    Nice to see you here :) I'm currently in charge of the world generation - planning a (hopefully gorgeous) remake of it. Still kinda struggeling with all the dependencies a bit, too but I'll do my very best to help out on the parts I understand. And feel free to roam around in the Incubator...
  3. Nym Traveel

    Archived Need Help on Coding a Biome

    Yeah, I'm working on worldgen right now - unfortunately progress is slow (but steady ;) ) As for biomes: Current plan is to overhaul the biome system completely. So no more "classic" biomes but flora and fauna driven by arbitrary set enviromental influences :) (Not really much physical...
  4. Nym Traveel

    Archived Weired forum bug

    I bookmarked forum.movingblocks.net. When I leave it open, the error doesn't occure, inbox may not refresh until i click somewhere else but eh... It's definately a browser error, just like if you try to connect to a webpage without internet connection.
  5. Nym Traveel

    Request Intro 3D Fonts

    Plugin/project file, doesn't really matter in c4d. This is all done within xpresso - so no need for external plugin things (most plugins also just create a hirachy with some predefined xpresso tags) I can't really imagine where the problem with old xpresso in r13 should be. If you're a bit...
  6. Nym Traveel

    Archived Weired forum bug

    Hi guys, I encountered a weired bug with the forum. Everytime I try to load the forum from my bookmarks I first get an error message: Page could not been loaded (in german, ofc ;) ) When I hit reload everything works normal again. The interesting thing is: it appears again everytime I restart...
  7. Nym Traveel

    Mapgeneration

    Updated the initial post and wrote an email to the University of the tectonics guy as I'm not able to find him anywhere else :O
  8. Nym Traveel

    Request Intro 3D Fonts

    What about not having the text be made of voxels but instead be a voxelised text? This would fit into the normal building style of TS :D
  9. Nym Traveel

    Request Intro 3D Fonts

    I love the number 2 :D
  10. Nym Traveel

    Archived Beach Generation

    Jeah, beaches are somewhere on the todo but the main focus is atm on restyling the world gen in general :)
  11. Nym Traveel

    Mapgeneration

    Just a little Update because of the lack of time ;) in the attachment you find my concepts of how I imagine the world gen. Areas with double boarder: one generation step (not neccessary one generator) Red: todo, possible sources of trouble blue: annotation green everything else ;) Detailed...
  12. Nym Traveel

    Height Limit

    Thats right. Hmm, difficult situation. I think the shadow fall off is kinda odd - imagine a cathedral or other large building without windows. Lets assume that the nave is 20 blocks high and the steeple is hollow and approx 50 blocks. Well, even though there would be no natural light in this...
  13. Nym Traveel

    Height Limit

    Referring to my current plans a average heigth map would be actually saved. I'll post an update probably tomorrow - brainstorming at my whiteboard right now. :D Regarding light propagation: I had a sneak peek at the light propagation code and light propagation works at the moment as follows...
  14. Nym Traveel

    Stable build 17 and procedural discussion time

    This all sounds promising. I'll make a brief list of topics to discuss for today evening so we stay a bit organized ;)
  15. Nym Traveel

    Mapgeneration

    Nice, sounds good! Somebody on irc (sorry, forgot who) suggested some open source talk software in substitution to ts or skype. I would definately prefer some voice for the meeting - just goes so much faster ;) So I think 9pm at gmt+2 is the most wanted time :)
  16. Nym Traveel

    Mapgeneration

    This definately would be a good solution until the chunks are ready. Maybe take the intermediate value determined by the heigthmap as reference where to place the chunk. As it is a workaround we should also not worry about players falling of the world when digging at lvl 0 ;) But honestly I have...
  17. Nym Traveel

    Mapgeneration

    Name: Mapgeneration Summary: Generation of heigthmap and final terrain Scope: Core Content Current Goal: Evaluating different methods, deciding on the focus Phase: Design Curator: Nym Traveel Related: Ok, so here's the incubator thread for this huge topic. I want to mention that the goal of...
  18. Nym Traveel

    Hey There!

    Welcome to Terasology! :D
  19. Nym Traveel

    Inactive My thoughts on realistic water

    Looks solid :) I definately want to see more in this direction :D You certainly saw the real liquids thread - some interesting thoughts there. I think I leave technical discussions to you guys, can't compete there ;)
  20. Nym Traveel

    Wernesgruner's Intro

    Hi there :) If someone would face up with the liquid system this would be very awesome :D Welcome on board!
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