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  1. Nym Traveel

    [Sep 29, 2012] Terasology 1st birthday! (Google Hangout)

    Cant attend, urgent real live issues :(
  2. Nym Traveel

    Music-making livestream?

    Not sure if I have time watching it, but definately interested!
  3. Nym Traveel

    On vacation from thursday to sunday :)

    On vacation from thursday to sunday :)
  4. Nym Traveel

    WIP Player/NPCs models

    If noone else can/want to make a model, I start it next monday (vacation in between ;) )
  5. Nym Traveel

    Biomes and map generation

    Wow, so much response :) I think I have to split up this reply a bit... The problem I see with this is the following: the edges of the biomes would be very harsh... Atm I rather think of soften these edges a bit and let the biomes flow into each other. Whether one pixel shall be one chunk or...
  6. Nym Traveel

    Inactive Procedural Architecture Grammar

    Phew, read through the wiki article and this here - quite crazy stuff upcomming :) I like it very much (though I understand not too much) In my head the upcomming world looks like skyrim/oblivion just in 1m³ cubes and procedurally generated :D (so like nearly infinite versions of the TES series...
  7. Nym Traveel

    Biomes and map generation

    So, I played around with the source a bit and no way of getting this thing to work... I'm neither an expert with linux, nor c++... I will read through the thesis probably next week (I'm also on vacation for a few days) and try to recreate this in java (no direct port, going creative on this...
  8. Nym Traveel

    Archived art meeting

    Tomorrow I could be online until 18:00 cest approximately. Today I have time for maximally 2 more hours...
  9. Nym Traveel

    Height Limit

    Why throw away the structure? As terrain generation and building/tree generation are seperate anyway we could just calculate the adjascent chunks terrain with leaves/tree parts in it but prevent it from generating trees/structures of his own. By this we prevent chain reaction chunk loading...
  10. Nym Traveel

    Biomes and map generation

    As this would be quite a huge impact, I'd love to see all people involved with the topics mentioned to read and comment! (of course all other coments are welcome, too ;) ) Another update from my construction site. I currently work on some basic implementation of the plasma fractal and think...
  11. Nym Traveel

    Height Limit

    It's about increasing the height in first place and in second place it's about saving resources regardless of memory issues. I have no memory issues atm, but i can think of some other pc's who'd like to crank up their settings without trouble. concerning the biome data: I just thought that the...
  12. Nym Traveel

    Archived art meeting

    Might be possible that I'm on vacation from next thursday to sunday. Actually this saturday during the day would be good :) (doesn't matter if in the morning or afternoon, just evening is not good ;) ) Sunday I'm also not at home :( But I'll try to fit the majority, anyway
  13. Nym Traveel

    Height Limit

    As of now, temperature is 2d, but we could make a gradient, yes. So one base temperature is saved and the rest is calculated. My main concern right now is, if this whole setting is feasible, performancewise
  14. Nym Traveel

    Height Limit

    Proceed with caution, weird thoughts of a mathematician below... Ok, so you ignored my warning, never mind. I thought about the height limit in Terasology. Basically: what is a chunk primarily? As of now it's a TeraArray filled with blockIds and a TeraArray is a class with an Array which...
  15. Nym Traveel

    Biomes and map generation

    half of it is original TS stuff anyway ;) I would wait with merging it until it's sophisticated
  16. Nym Traveel

    Biomes and map generation

    This could be anything ;) I also had problems on getting it to work properly, but now I think it works :D I updated the whole thing and mixed a perlin noise into it. Unfortunately my 2d version doesn't work properly by now but I'll fix that next week ;) If you want to play with it: you can...
  17. Nym Traveel

    Biomes and map generation

    Ok, it's quite late but I wanted to get this post out. I played around some more with the plasma noise thingy and came to the conclusion that the only way to make this thing a realistic scale is to scale the tiles up. I attatched the code, it's just a little java applet overall. Feel free to...
  18. Nym Traveel

    Archived Old hardware ?)

    Geforce4? Is this the series before the 5xxx and 6xxx series? If yes then I have bad news for you... :(
  19. Nym Traveel

    Soil matrix: Fertility and Wetness

    Just a little gedankenexperiment: (awesome that english adopted this german word :) ) what if we have a base block wich could be colorized. So for example take the soil in a grey and based of a gradient going through the three colors the final texture would be created. As it's fully dynamic you...
  20. Nym Traveel

    Biomes and map generation

    I'm currently focusing on world map generation. As of now I want to take back the old 2d Heightmap with some eroding for the large scale and add the mountain details locally with the help of 3d perlin dynamically controlled by the biome lookup function (and hopefully find a way to save some...
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