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  1. Nym Traveel

    Terasology-fan Ideen/Verbesserungen/Vorschläge-5

    Sodala, der Thread steht - mal schaun was dabei rauskommt :D
  2. Nym Traveel

    Biomes and map generation

    Let's go :) I roamed around in the source for quite a while now and I think I understand world/biomegen to a decent level now. Short summarisation of the two main classes (in my eyes): org.terasology.logic.world.WorldBiomeProviderImpl Basically generates two noises for temperature and humidity...
  3. Nym Traveel

    Archived Serious cave/waterbug

    Well, I think I just let the pictures speak for themselves: And: nope, no railgun or tnt action, plain vanilla worldgen :)
  4. Nym Traveel

    Archived Minor treebug

    First of all: We miss a bugreport forum. :O Second: I just had a little bug with treegeneration, as shown: Treegenerator should check the surrounding blocks to where the trunk reaches :) Version: TerasologyMasterLatest.zip
  5. Nym Traveel

    Chris' Music Showcase

    Awesome sound this night music :O For my taste the piano in the dark theme is a bit too high and dominant. I closed my eyes while watching and thought of the nether world with orc fortress you described and the piano was like some sunrays peaking through the clouds; disturbing the darkness...
  6. Nym Traveel

    Terasology : The Game

    The CTF/protect the cube sounds nice! Concerning blockbreaking: This is quite a balancing act of having the player make quick progress in building on the one hand - and with his comes the need to break blocks fast. Imagine you wanna carve out a cave with a wooden pick (mc) you'll be grandpa...
  7. Nym Traveel

    Monsters

    Ok, here's version 1.1 of the werewolf. Changelog: - made hands bigger - corrected the ankle, knee issue - emphasized the stomach a bit more - opened the mouth possible future plans: - add simple cubes for teeth (textures will suffice for that) - any other suggestions ;) so long, Nym
  8. Nym Traveel

    Chris' Music Showcase

    The little howling in the background of creepy caves is nice. Could you emphasize this a bit? :)
  9. Nym Traveel

    Chris' Music Showcase

    Sweet one, i like it! :)
  10. Nym Traveel

    Terasology-fan Ideen/Verbesserungen/Vorschläge-5

    Ich hab mich ein wenig in den Weltgenerator eingelesen, zu genau diesem Thema sollte die Tage mal ein Thread im englischen Teil von mir auftauchen (falls nicht jemand schneller ist) der das Problem behandelt. Das gleiche ist mir auch schon aufgefallen :D Ich will nur nicht schreiben bevor ich...
  11. Nym Traveel

    Monsters

    Double_A : I totally missed this fact, thank you :) A remastered version will appear in a day or two (girlfriend has vacation, too - so I can only model while she's still asleep in the morning ;) ) I will also play a bit more with the size of the claws (had some attempts where they just looked...
  12. Nym Traveel

    WIP Animals

    The thing of being too round is probably caused by the renderer on p3d and/or blender (the )linked images. Normally you want things to look roundish (does that word exist? :) ) and so the renderers get a dynamic smoothing going on (in C4d it's called the phong-tag, don't know the exact name on...
  13. Nym Traveel

    Monsters

    I will get my hands on that issue asap :) As long as it's not too many details for the enduser's pc to handle I'm a detail lover :D
  14. Nym Traveel

    Monsters

    Yay, the werewolf is done :D It got little bit more expensive than thought (704 polygons), but I hope it's still suitable ;) and here come some pictures: As you'd expect: no uv unwrapping, I try to get a basic gist of it as the week progresses but i can't guarantee ;) so long, Nym...
  15. Nym Traveel

    CruiseM

    The music is really nice :) Though the Dark Spheres does sound too friendly in my ears, I'd like something that get me creeps ;)
  16. Nym Traveel

    Inactive Anatomy

    This would be totally awesome! Many things noted which I miss in so many games
  17. Nym Traveel

    Monsters

    As I see much progress in the animal section I just wanted to note that I currently work on a werewolf :) (just to prevent double models :) )
  18. Nym Traveel

    Ideen

    Guten Morgen, ich würde sagen dass das bis auf die Bugs alles unter "kommt noch" fällt. Wir sind hier pre-alpha, es geht also hauptsächlich erst mal um die engine. Städte und sowas sind schon in Planung irgendwo hier war auch mal ein Thread in dem es um prozeduralen Stadtbau ging, ich glaub...
  19. Nym Traveel

    NowNewStart

    Yes, more bavarians! :D Welcome :)
  20. Nym Traveel

    Fehler beim Start/ Spiel schließt sich !

    Ich weiß nicht wie groß dein log ist, meiner ist zu unhandlich um ihn hier einfach so zu posten. Benütz doch einfach hier im Forum den "Upload a File" Button rechts von "Post Reply" :)
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