I was thinking about AI's social side in sauna whit friends from university(Finnish style of communication). And they came up whit rather good idea:
Lets have natural fitest survive system, predators and herbivore AI. More AI eats more health it gets, more health biger it gets(to some limit)...
still something to decide area whit special things are needed. Like if I want randomly disorted area now and there, there should be something deciding it. and how we decide like water sources in mid of decert?
What decides that is diferent thing.
we can use that as base terain, and the run noise generators on top of it depending on biome.how about that. It would give almoust endless variations. And if biomes could be set in mods. I think we would have achieved needed modability.
I think we need spawnableComponent and spawnableSystem in main code so you can easly develop monster whitout depencies like to portal mod.
and that wild spawning(around player) is also usefull I think.
You could just create mod whit lot of prefabs and they would spawn by giving spawnable...
Thank you I was wondering that one, will add some for AI control and such. Ty
and some one needs to make us mcedit for TS.(anyone willing?) That is must later on. commands like copy,paste,sellect, fill, shapes, errosion fill be extremely usefull.
I mean :
I hope this is more clear :rofl:.
Honestly toomuch coding my head is suvering.school work deadline coming tomorrow and sooooo hard topic. rewrite of bash. nice....
so needed to get rid of some frustration.:D . This "art" will hopely tell what I wanted.
can you add also small 1/2 cube flating in mid air and same thing touching ground/roof, and ignots. whit those we get lot more choises. Prety please. And awesome results.
those qel cubes are so dangerous. you can't even run away of them. they just hun't you down and you are done. splashing all around and you never know where it will apear, and take care of you.
I made ai to hurt you if set agressive and hunt you if set so. now we need only proper spawning...
intereting, at least it is beter than mine. i will try and see.
(still wanting blue the arcane writins on stone:cry: )
It looks kind of intresting, like some 3d effect. I will try something also later.(must have arcane writiiings, writiiiiings);)
and sand is much beter.
I Will propaply want to create also other types than hierarchial as practice. we do study them in university but don't go that deep. So this is perfect way to test diferent learning systems and ai aproaches(that something I realy must study for my research anyway).
sorry i have bad happit to create thread after another. need to learn get rid of that :). And thanks for merging it in here
My Ai would propaply be the first tier or in second. Depending how we look into it.
that is huge ammount. we willllllll neeeeeeed moding for soundtracks fooooooooooooooor sure. It is like 150 mbs. :cool:.
But one thing for sure they will work in awesome way. Just make lot diversity please(scary/horor/romantic/chillout/Dubstep/jazz/classic/native/electro as example) (I think...
I will poke @ReleeSquirrel when i have time to write ptoper english.
And that social behavior will go into list of secondary objectives. I will include it into more complex class to keep this fast and somehow readable.
I just understood that by adding some functionality into AI(creeps die if...
Now I realy start liking this idea. and they look awesome. (can't wait to get working whit that code)(no worry Ai and schoolworks will keep me busy :notworthy: )
I understood it is as free for changes as block can be(no one is taking care of that texture). So you won't make anyone sad.(and I am to plame if something goes wrong:devil: ).
good deal, isn't it?:sneaky:
but can't you use imagination and invent new texture for it? just combine stone whit some arcane writings and there we go :ninja:
(we can't use one that exist right now because it is straight from mc)
I made Hierarchical Ai system(it works).It is rether complicated and has lot of option that you can set in json file(to make creeps or animals).
Now the guestion is what options it would need?
at moment it is difided in 3 main reflexses:
attack/run(danger/player)
feed(not ready)
walk around/...
if you want to do animated meshes whit blender, this site is propaply usefull http://www.katsbits.com/tools/#md5. it has export for md5 models.
Blender has export function for obj instaled in by default.