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  1. Esereja

    Archived I'm back... with 3D and music

    music is nice, we need something like jukebox in oder but them in game.
  2. Esereja

    Never Before Seen Blocks for Terasology

    tought wavy needs that most of blocks pixels are ransparent in oder look good, didn't work too well whit portal block. metouto can you try make new portal frame block. I tried and result was not good for that purpose.(propapply will try use it elsewhere). Portal block is nice tought and it...
  3. Esereja

    Never Before Seen Blocks for Terasology

    wavy works just nice whit normal block (tested), and looks gooood. My ForceField block uses it
  4. Esereja

    Never Before Seen Blocks for Terasology

    the deal is if you add "translucent" : true, in json file it makes that block transparent acording transparent areas in png.(areas that have more alpha than 0) if you add "waving" : true, it will wave like grass does. whit "penetrable" : true, you make walktrougth blocks. and ice...
  5. Esereja

    Never Before Seen Blocks for Terasology

    i think portal block and ice should be transparent. Should they not? and portal block wavy. just make ice have some alpha.(like by using gimps eraser) like it is explained here: http://forum.movingblocks.net/threads/modding-arc.429/#post-4147
  6. Esereja

    Chris' Music Showcase

    chriss could you make two more creepy tracks for sunset,midnight or morning night. they are played when you go at low altitude 50< in soundtrack mod. thank you and that snowfall tracks last note is causing it to feel as endind in midle, as that note is higer than previous. I would cut it away...
  7. Esereja

    More light sources

    these light I have included: SunStone(reimplementation), DraganTear(easly burning stone), GlassLight, fire, smoke, liquidLight,LiquidDarkness(it would be coool if it ate light), StarTree(green one), SakuraTree(baground and under cursor), ForceField(cant see properly in this image)
  8. Esereja

    Inactive Combat

    if area effects is included in projectiles( like explosions), then no Melee guy is going to jump away from it. area effects can be also used to ease hiting target that way you don't need to hit target, just hit near enough. Of course adding too much area effect would overpower bows(and such)...
  9. Esereja

    Inactive Crafting

    I must say that is so cool and nice way to solve crafting.
  10. Esereja

    More Noise generators for Terrain generation

    I fixed MultiTerrainGenerator (at least I think so), and added some really nice lights, fixed small bugs in music playing(in my code). Tought music playing still needs bigger changes in oder get those 41 mb of music out of binary. by lowering guality we could fit them(all of them) in 13 mb...
  11. Esereja

    More light sources

    I understood how JSON works, and made new implementation of sunStone. but I just can't figure out how ingame command getBlock works. this was so educating link https://github.com/MovingBlocks/Terasology/wiki/Console-Help. ok now i have few more lights and one mod.
  12. Esereja

    More Noise generators for Terrain generation

    bump'ed, haven't yet found bug and I need to change some things in that MultiTerainGenerator to make it dederministic. proplem is in line where made system to change ammount of plateau depending chunk loads(need to remove or change that). but proplem in too high mountains lies somewhere...
  13. Esereja

    More light sources

    should we change code in way that torch like behavior can be given to any block? and how do I make these json files?(not sure how that format works)
  14. Esereja

    More Noise generators for Terrain generation

    I have proplem to find out why MultiTerainGenerator gives values that allow generating blocks over limit. any help for that? in my computer generator haven't generated over heighted mountains yet and so I have proplems to find bugs living code line. also i need to invet better way to rotatye...
  15. Esereja

    Height Limit

    how about first one tall block like 500blocks and after it another similar or just small cubes. as those are so high, that we don't need to worry about shadows and such. and one thing for contex based music could be depth, other if you are surounded by (or in) water or lava.
  16. Esereja

    More light sources

    I was planing to make some more light sources other than torch, just as practise and fun(nights are so awul dark in TS, we need increase light spreading) But Í can't find where code is for torch. I'd like to make some of blue flofers bit give light at night(later on some of trees could have...
  17. Esereja

    Esa-Petri (Esereja)

    Name: Esa-Petri (nick comes from roleplaying times, i used it always) From: Finland(where else) Social: Esereja(here),I add more when have time Skills / Tools: almost decade skills of coding (something) in java, android is familiar too(it is not fun coding platform). I can do Blender, gimp and...
  18. Esereja

    I have power of white noise generator, lot of floating blocks in controlled chaos, AND I know...

    I have power of white noise generator, lot of floating blocks in controlled chaos, AND I know how to use them. }:-)
  19. Esereja

    More Noise generators for Terrain generation

    I will look at switch between generators and local generators. to be honest i have allready 2 clases that work diferent than orginal perlin. My moded version of perlin is bit slower because it has one calculation per cycle more vornoi is in the progress and it is rather fast but creates bit...
  20. Esereja

    More Noise generators for Terrain generation

    Isn't the version of perlin noise in code at moment in reality simplex noise function?
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