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  1. UberWaffe

    Inactive Liquid Simulation

    Gotcha. I'll wait for the update before I start scratching around with the code. And yes, specifically stating that the system is separate from any liquid implementation (i.e. it just provides the means) is probably not clear from the requirements... so: Attempt 2 (Additions in bold, changes...
  2. UberWaffe

    Maintenance Signalling

    That is brilliant in its simplicity. I wonder why I hadn't thought of using just a single entity for the whole network...:eek: I'm a big fan of K.I.S.S Anyway, thanks for the links. Those are golden.
  3. UberWaffe

    Trouble with changing how the block is rendered

    Speaking out of total ignorance of graphics engines: Would it not make sense to allow blocks to specify a 'special rendering' flag, which excludes it from the 'making a single mesh + texture from all visible blocks for displaying'? Then these special rendering blocks (hopefully few in number)...
  4. UberWaffe

    Maintenance Signalling

    On a related note: Has Terasology (or one of the modules for it) ever considered the use of a master/slave entity system? I.e. each of the blocks on a special group has an associated entity that points at another entity (tied to the first/main block of the group). The entity on the main block...
  5. UberWaffe

    Inactive Liquid Simulation

    That sounds like a good plan. Projects (commercial or communal) succeed or fail based entirely on the combined effort (i.e. how many people are working together to achieve a common goal). Now, to that effect, I might be bombastically stupid here, but where is the current github branch for...
  6. UberWaffe

    Inactive Liquid Simulation

    Yes, I read through the older liquid thread and had not noticed these points being mentioned specifically. I'm willing to help with design and implementation. I'll grab a fork of github and play around with it. I am however (<- Yes, there it is) currently stuck on a work project that...
  7. UberWaffe

    Inactive Liquid Simulation

    A similar discussion went on around the finite liquids mod done for Minecraft. Some ideas discussed over in that thread might be of use here as well. Seems like you already have most of them implemented/planned, but I'll throw them out there anyway. Active/Passive liquid blocks: Over...
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